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Associate software engineer • vancouver bc
Software Engineer - Interactive Visualization
Walt Disney Animation StudiosVancouver, CanadaMachine Learning Software Engineer
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Workday, Inc.Vancouver, BC, CanadaSoftware Development Engineer, Transparency
Amazon Development Centre Canada ULCVancouver, British Columbia, CANSenior C++ Software Engineer
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EnerSys Delaware Inc.Burnaby, Brit, CA- London, ON (from $ 144,448 to $ 187,650 year)
- Halifax, NS (from $ 152,098 to $ 163,508 year)
- Old toronto, ON (from $ 125,302 to $ 156,000 year)
- Toronto, ON (from $ 125,094 to $ 156,000 year)
- Thunder Bay, ON (from $ 116,875 to $ 154,750 year)
- Edmonton, AB (from $ 153,867 to $ 154,525 year)
- Vancouver, BC (from $ 102,000 to $ 154,525 year)
- North York, ON (from $ 85,100 to $ 154,083 year)
- Calgary, AB (from $ 153,433 to $ 153,751 year)
- Montreal, QC (from $ 141,424 to $ 152,954 year)
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Software Engineer - Interactive Visualization
Walt Disney Animation StudiosVancouver, Canada- Full-time
Résumé du poste:
At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers on our Production Technology team develop and implement new algorithms to solve challenging problems for all of our animated content. Through constant collaboration with artists and end users, Production Technology creates the tools, environments, and pipelines that our production teams use daily.
We are looking for a Software Engineer to join our Production Technology team, as a member of the team responsible for interactive visualization and real-time renderers at our studio. In this role, you will partner with artists, studio leadership, technical directors, cross-team software engineers, Disney Research, and other stakeholders across the Walt Disney family of Studios. Your work will focus on the design and implementation of innovative workflows, as well as state-of-the-art solutions motivated by our long term vision for Walt Disney Animation Studios.
Projects Include:
Developing Real-Time Interactive GPU Accelerated Renderers for use in Film Making
Working closely with Artists and Technical Directors to support workflows and solutions
Support a spectrum of rendering technologies from high-performance Virtual Production (VR) through to Cinematic Quality.
Contributing to development and extension of an Open Source Graphics Engine and associated pipelines.
Integration of graphics solutions into various Content Creation Applications.
What does it mean to be a part of Production Technology?
Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms, through to building intuitive & artist-friendly interfaces.
We work in a collaborative, cross-site environment in the pursuit of simple and performant solutions to complex problems.
The team works hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.
Develop new artist-centric interaction models using the latest hardware and technologies.
Education:
BS or Masters in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience
Key Qualifications:
3 or more years designing and developing complex user facing software, ideally in a studio environment.
Proficiency in C/C++, ideally C++11/14, with the ability to quickly produce clear, testable code
Experience in developing rendering pipelines such as used in film or game production
Experience with USD or similar data formats as used in real-time applications
Experience writing/debugging multithreaded and SIMD code including the use of intrinsics
Experience with performance measurement, profiling and analysis tools
Strong communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to prioritize competing demands based on business value.
Desire to work closely with in-house artists and engineers to prototype, develop, and support solutions to our filmmaking challenges
Bonus Qualifications:
Knowledge of animation, graphics techniques and algorithms
Experience developing in content creation applications such as Maya and Houdini
Experience with underlying real-time graphics engine internals such as those used by Unreal & Unity.
Strong mathematical fundamentals, including linear algebra, statistics and numerical methods.
Knowledge of Computer System Level Architectures for CPU & GPU
Knowledge of Modern GPU programming APIs such as OpenGL, Vulkan or DirectX as related to real-time rendering
Knowledge of shading languages, such as GLSL or HLSL or Cuda
The hiring range for this position in British Columbia, Canada is C$98,300 to C$131,900 CAD per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.