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Junior java developer Jobs in Toronto, ON
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Junior java developer • toronto on
Junior Developer
Sinn Studio Inc.Toronto, ON, CALead Java Developer
Canadian Imperial Bank of CommerceToronto, ON, CAJava Developer
Hillview Consulting SolutionsToronto, ON, CA- Promoted
Senior Java Developer
VySystemsToronto C6A, ON, CanadaJava Developer
MM ManagementToronto, ON, CAJava Developer
Iris Software Inc.Toronto, ON, CAJava Developer
VirtusaToronto, ON, CAJava Developer
SwagherToronto, ON, CAJunior Java Developer - Spring Microservices | Toronto
Triunity Software, Inc.Toronto, ON, CA- Promoted
Java Developer
V-Soft Consulting Group, Inc.Toronto, CanadaJava developer
Nexus Systems Group Inc.Toronto, ON, CAJava Developer
Tata Consultancy ServicesToronto, ON, CASoftware Developer(Java)
ScotiabankToronto, ON, CAJava Developer
CB CanadaToronto, Ontario, CanadaJava Developer
KonradToronto, ON, CAJava developer
SynechronToronto, ON, Canada- Promoted
Senior Java Developer
CGIToronto C6A, ON, CanadaJava Developer
Haventree BankToronto, ON, CAJava Developer
J&M GroupToronto, ON, CA- Winnipeg, MB (from $ 123,460 to $ 153,397 year)
- Regina, SK (from $ 119,780 to $ 152,256 year)
- Mississauga, ON (from $ 118,438 to $ 151,522 year)
- St. John's, NL (from $ 85,875 to $ 147,598 year)
- Calgary, AB (from $ 94,575 to $ 144,997 year)
- Toronto, ON (from $ 59,000 to $ 144,115 year)
- Old toronto, ON (from $ 59,000 to $ 144,115 year)
- Quebec City, QC (from $ 100,000 to $ 127,238 year)
- Montreal-Ouest, QC (from $ 100,000 to $ 126,750 year)
- Montreal, QC (from $ 100,000 to $ 126,750 year)
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Junior Developer
Sinn Studio Inc.Toronto, ON, CA- Full-time
Sinn Studio Inc. is leading the charge in XR combat games! Our debut game, Swordsman, is a physics-based combat game where you can slash your way through medieval earth to become the ultimate Swordsman. Having won multiple and been nominated for awards like Game of the Year in 2022, Best Swordfighting Game in 2020 and more. Swordsman also boasts top best seller in Quest and PSVR / 2 platforms.
We’re looking for a Junior Programmer with good exposure in Unreal Engine and proficient in C++ and Unreal Engine (including Blueprint). The successful candidate will collaborate with developers, AI engineers, and software engineers on systems, custom tools, and advanced XR combat technologies. This programmer proactively contributes to the creation and refinement of engaging features and elements in our projects. They are experienced in rapid iteration while helping ensure technical quality for exciting content. The team works hand‑in‑hand together to meet technical needs, resolve blockers, and the evolution of quality features to push our product further. We are looking for someone who will bring their vantage point and skillset, all in a space where you can thrive.
If the following sounds like you, and you’re interested in joining a growing start-up, we want to hear from you! Interested but don’t meet all qualifications? We welcome you to apply anyways, we love to hear from people who are ecstatic about working in the XR industry and how it’s evolving.
Responsibilities
- Participate in the development and maintenance of game features and systems in C++ and Blueprint
- Develop back-end systems for games, services, and tools (ie. interact with database, APIs, etc)
- Work on implementing and optimizing gameplay functionality to enhance player experiences
- Collaborate and communicate with cross-disciplinary team to iterate on existing tools and features
- Work closely with senior programmers, designers, and artists to integrate game assets and systems effectively. Ensure that technical solutions support artistic visions and gameplay objectives, contributing to a cohesive and engaging game environment.
- Participate in team meetings, providing updates and feedback to ensure smooth integration of features and systems with other game components
- Troubleshoot and fixing bugs to improve game quality and ensure a smooth gameplay experience
- Think from both player’s and the game developer’s perspective for high impact throughout the production lifecycle
- Hands‑on helping the team navigate the unknown, tackling problems and finding solutions
- Work with the interface to be used within Unreal Engine ( this may includes areas such as Blueprints and modifications)
- Effectively contribute to solutions that are intuitive, streamlined, and cross‑platform
- Other related duties as required
Qualifications
NO AGENCIES OR EXTERNAL RECRUITERS
We're not here to build just another game. We're here to redefine what people believe is possible in XR.
At Sinn Studio, we’re a startup first. That means speed, ownership, and big ideas. We’re here to shape the future of XR, not follow trends, but define them.
We’re building for spatial computing, a technological shift as big as the smartphone, maybe bigger. That means there’s no room for passengers. Everyone here matters. Every decision compounds. Every contribution moves the needle.
Our values aren’t buzzwords, they’re the standard : Player First. Initiative. Accountability. Passion. Agility. Transparency. We don’t micromanage. We expect you to own your role, challenge common truths, and push the work and yourself, further than you thought possible.
If you want to make history, let’s talk.
Please do not email the Talent email to be considered for open positions, due to the volume of emails received, we will only consider applications submitted through this posting.
Additional Information
Sinn Studio is an equal opportunity employer, committed to inclusion and diversity. All qualified applicants will receive consideration for employment without regard to race, national or ethnic origin, colour, religion, age, sex, sexual orientation, gender identity or expression, marital status, family status, genetic characteristics, disability or any other basis forbidden under federal, provincial, or local law, and will not be discriminated against on the basis of disability. Accommodations are available on request for candidates taking part in all aspects of the recruitment process.
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