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Level Artist

Certain Affinity, Inc.
Toronto, ON, CA
$131.6K-$195.2K a year (estimated)
Full-time
Quick Apply

Level Artist Would you like to work on some of the greatest franchises in gaming history? How about more than one? Certain Affinity is an exclusive Austin studio composed of a tightly-knit group of experienced industry veterans committed to a solid work / life balance.

We’re best known for co-developing multiple AAA FPS products, but we also work on a few projects of our own, and have very interesting new projects in the works.

We are seeking a talented Level Artist to join our team and help make great games. The job will require working closely with designers and other artists to build environments with a focus on visually stunning composition that enhances gameplay.

The position requires a strong sense of composition mixed with video game art production methods. You must be proficient in next-gen world creation and in-engine implementation while continuing to push art to the next level.

Responsibility Ensure consistency and quality of own work and able to match current established standards and production timelines Creatively work with the Art Director and the rest of the World Team in technical / aesthetic problem-solving efforts Proactively gather feedback and consistently apply the feedback to current and future tasks, building a strong and diverse set of skills along the way.

Set Dress environments including : asset placement, terrain painting, foliage, blueprint, etc Able to take a portion of a level from blockout to content complete using new and pre-existing library of content Understand performance requirements for environments and able to understand potential tradeoffs between art, gameplay and perf Work with design to maintain proper level flow while also finding opportunities to push the visuals and storytelling Represent Certain Affinity professionally in interactions with partners Requirements 2+ years of experience making environment art for games Strong understanding of UE5 world building techniques Portfolio showing off your work (focus on full environment composition and storytelling) Good communication and interpersonal skills Strong understanding of how to lead a player through an environment using composition fundamentals and pacing, while also understanding gameplay implications.

Ability to grasp technical information and processes quickly Proficiency with Substance Painter, 3D Modeling programs such as Max, Maya, Fusion 360, Mol, ZBrush, etc.

High attention to detail and the ability to faithfully translate concepts and ideas Passion and ability to work as a positive, collaborative, enthusiastic, ambitious and contributing team member with a real desire to work with the team to find solutions. Powered by JazzHR

29 days ago
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