The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms.
We’re a dynamic, independent studio of over passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK North & South).
Our day to day revolves around two core business focuses : Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE).
Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic . Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot.
We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
As a Technical UI Designer, you develop, document, and support the user interface art pipelines and techniques used on Dead by Daylight.
You use visual scripting, Blueprints in Unreal Engine 4, as well as your knowledge of materials, shaders, and animation to bridge the technical, artistic and programming aspects of the game.
Well organized and structured, you help streamline and communicate the relevant information using visual means in order to lead the player through a gratifying gaming experience.
You also work in close collaboration with gameplay programmers, UI programmers, UI designers, and VFX artists to craft an engaging player experience. In this role you will :
- Propose innovative solutions to UI technical or artistic challenges and assist in the creation of high quality visuals;
- Optimize pipelines by implementing, developing and introducing efficient production guidelines for UI content;
- Teach pipelines and processes;
- Fix bugs and simplify tech documents;
- Work closely with other developers and designers to create and continually improve UI across the game.
What we're looking for :
- Understanding of shaders, materials, creation, animation principles, and programming.
- Working knowledge of graphic design, Blueprint, Visual Scripting, Illustrator, Photoshop is an asset;
- UI design experience and attention to detail, as demonstrated in a great looking design portfolio;
- Problem solving and organizational skills;
- Excellent interpersonal skills, as you will need to coach, teach, and clearly convey your ideas.
- Game engine production experience is an asset;
- Experience with motion graphics is a plus.