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Senior Technical Artist - Dead By Daylight

Behaviour Interactive
Montreal, QC,Toronto, ON
$95K-$130K a year (estimated)
Permanent
Full-time

The roleAre you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms.

We’re a dynamic, independent studio of over passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK North & South).

Our day to day revolved around two core business focuses : Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE).

Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic . Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot.

We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

The Technical Artist is essential to ensure that technology, tools and processes are in place to realize the artistic vision of a project.

He / She works with the creative team to explain the capabilities and limitations of the technology, as well as with the technical team to promote the needs of artists and find multiple solutions to technological issues.

You would be working with a wonderful team on our award winning IP Dead By Daylight !In this role you will :

  • Acts as a resource person for the team members to determine the technical impact of the artistic vision;
  • Simplifies production by finding ways to automate tasks and improve processes;
  • Develops best practices, solutions and tools in order to solve problems;
  • Promotes the reuse of assets, know-how and tools across multiple projects;
  • Ensures that the team has the technical expertise to do the work required in the project;
  • Seeks to constantly push the limits of technology;
  • Establishes strong communication between the creative and technical teams;
  • Finds innovative solutions and demonstratesexpertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment;
  • Strong comprehension of the rendering pipeline in order to gauge the impact on performance.

What we're looking for :

  • 6 years of experience related to 3D modeling, textures, frames, animation, lighting, special effects and scripts(shaders, foliage,profiling);
  • Technical Knowledge in real time 3D graphics and digital content creation pipeline;
  • Real-time and pre-calculated lighting knowledge;
  • Experience with commercial 3D tools (Maya, 3ds Max, Substance, Blender);
  • Mandatory experience with Unreal (other game engines will be considered an asset);
  • Understanding rendering hardware on multiple platforms,specifically, PC and current generation consoles;
  • Good knowledge of PBR workflow;
  • SpeedTree / Pivot Painter proficiency as well as other appropriate software and hand modelling techniques for foliage assets;
  • Understanding of profiling and optimisation on multiple platforms
  • Knowledge in Niagara or Houdini is a nice-to-have.
  • 13 days ago
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