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Game programmer Jobs in Coquitlam, BC

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Game programmer • coquitlam bc

Last updated: 24 days ago

Faculty, 3D Animation 4

British Columbia Institute of TechnologyBurnaby, British Columbia, Canada
Full-time +2

Digital Arts, Media and Design.Animation and Gaming, Web and Mobile, and Communication and Graphics.Diploma in 3D Modeling, Art and Animation.Duties & Responsibilities The instructor assignment is ...Show more

Recreation Programmer-Home Health-Maple Ridge

Fraser HealthMaple Ridge / Pitt Meadows, British Columbia, CA
Part-time

Under the direction of the Recreation Therapist or designate, plans, develops, implements and evaluates therapeutic recreation and social programs to meet the physical, social, emotional, cognitive...Show more

GIS Programmer/Developer

Randstad CanadaBurnaby, British Columbia, CA
Temporary
Quick Apply

Our Vancouver-based government client is looking for a skilled GIS Developer to drive the success of an impactful and fast-paced project.If you're eager to make a meaningful contribution within a l...Show more

Contract Massage Practitioners

Massage Minute IncBurnaby, British Columbia
Part-time

Parq Vancouver Resort and Casino – downtown.Looking for independent, confident, outgoing, fun Massage Practitioners with a willingness to learn.The role is part-time (1-3 shifts a week and/or on ca...Show more

Customer Service - Vietnamese Speaking Game Presenter (No experience required)

Evolution AmericasBurnaby, British Columbia, Canada
Full-time

We are now looking for Vietnamese Speaking Game Presenters who want to work in a fast-paced and social work environment.As a Game Presenter, you will spend most of your working day in front of the ...Show more

CNC Milling Programmer / Machinist

Mahler Machining LtdCoquitlam, British Columbia, Canada
Full-time
Quick Apply

Mahler Machining is seeking an experienced.CNC Milling Programmer / Machinist.This is a full-time position on our.Monday to Friday (opportunities for overtime as desired).Candidates must be confide...Show more

Faculty, Rigging 1

British Columbia Institute of TechnologyBurnaby, British Columbia, Canada
Full-time +2

Digital Arts, Media and Design.Animation and Gaming, Web and Mobile, and Communication and Graphics.Diploma in 3D Modeling, Art and Animation.Duties & Responsibilities The instructor assignment is ...Show more

Faculty, 3D Animation 1

British Columbia Institute of TechnologyBurnaby, British Columbia, Canada
Full-time +2

Digital Arts, Media and Design.Animation and Gaming, Web and Mobile, and Communication and Graphics.Diploma in 3D Modeling, Art and Animation.Duties & Responsibilities The instructor assignment is ...Show more

Faculty, Art Foundations

British Columbia Institute of TechnologyBurnaby, British Columbia, Canada
Full-time +2

Digital Arts, Media and Design.Animation and Gaming, Web and Mobile, and Communication and Graphics.Diploma in 3D Modeling, Art and Animation.Duties & Responsibilities The instructor assignment is ...Show more

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Faculty, 3D Animation 4

Faculty, 3D Animation 4

British Columbia Institute of TechnologyBurnaby, British Columbia, Canada
24 days ago
Job type
  • Full-time
  • Part-time
  • Permanent
Job description

Position Summary

BCIT’s Digital Arts, Media and Design department within the School of Business + Media offers a range of programs in the areas of Animation and Gaming, Web and Mobile, and Communication and Graphics. We are currently seeking a temporary, part-time (0.2 FTE) Instructor to teach full-time students in the Diploma in 3D Modeling, Art and Animation, from May to August 2026. Duties & Responsibilities The instructor assignment is for:

  • MDAA 4642 3D Animation 4 (20%) Students will be introduced to the essentials of acting and characteristics to create 3D character animations. Students will examine the acting techniques for body language, facial animation, lip-sync, eye direction, emotions and expressions for animating 3D characters. Proper framing and camera movements will be explored. Students will practice the art of body mechanics, poses, actions and performance. Under the instructor’s supervision, students will shoot reference videos and pictures from different poses and performances, and then create a sequence.
We are seeking individuals who are highly qualified, enthusiastic, committed to quality and innovation in meeting our students’ needs, and who value the importance of teamwork in the workplace. Qualifications QUALIFICATIONS:

  • Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or a related discipline, or equivalent professional industry experience.
  • Minimum 5 years of professional experience in character animation, gameplay animation, or performance animation within the film, animation, or game development industry.
  • Demonstrated expertise in advanced character animation using Autodesk Maya, including blocking, refinement, and final polish workflows.
  • Strong understanding of performance animation techniques, including acting, body language, facial animation, lip sync, and emotional expression.
  • Experience creating dialogue-driven character performances, including facial acting, eye direction, and expressive character animation.
  • Demonstrated experience animating complex body mechanics, including action sequences and dynamic character movement.
  • Experience animating quadruped characters, including walk and run cycles.
  • Strong understanding of shot planning and staging, including camera framing, composition, and pacing for character-driven animation.
  • Experience working with reference-based animation workflows, including filming and analyzing live reference footage for animation.
  • Ability to guide students through animation blocking, iteration, and final polish suitable for professional demo reels.
  • Demonstrated ability to provide detailed animation critique and performance direction to help students refine acting choices and storytelling through animation.
  • Excellent communication, organizational, and interpersonal skills, with the ability to support students from a range of skill levels.

Desired Qualifications:

  • Previous post-secondary teaching or mentoring experience.
  • Demonstrated industry success with appropriate and current experience and skills in the entire 3D pipeline including: 3D Modeling, Animating, Rigging, Texturing, Lighting, and Rendering.
  • Experience in Redshift, Arnold, and Unreal Engine.
Additional Information Benefits – Why you’d love working with us

  • Competitive pay
  • Minimum of twenty-five days of vacation (or more, depending on your position)
  • Competitive employer-paid extended health and dental plan – take a look at our benefit plans!
  • Defined benefit pension plan with employer contributions
  • Professional Development funds and resources
  • Access to most BCIT Flexible Learning courses free of charge
  • Wellness and Employee Assistance programs
  • Complimentary membership with free access to the Fitness Centre, Gymnasium, and more
  • Eligibility requirements apply, benefits may vary depending on the employee group the position belongs to and whether the position offered is temporary or part-time. For more information on our generous benefits, click here!

BCIT is committed to the principles of equity, diversity & inclusion and to promoting opportunities in hiring for systemically oppressed groups who have been excluded from full participation at BCIT and the larger community. This includes Indigenous Peoples, women, racialized persons, persons with disabilities and those who identify as 2S/LGBTQIA+. All qualified candidates are encouraged to apply; however, Canadian citizens and permanent residents will be given priority.

Persons with disabilities who require accommodation for any part of the application or hiring process should contact us using our contact form. Please note that all applications must be submitted via the careers page portal. Applications submitted through the contact form will not be accepted. For additional information, please visit our frequently asked questions (FAQs) page and see how we hire.

The British Columbia Institute of Technology acknowledges that our campuses are located on the unceded traditional territories of the Coast Salish Nations of xwməθkwəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səl̓ilwətaɁɬ (Tsleil-Waututh).