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Game programmer • toronto on
- Promoted
Senior System Programmer - Dead by Daylight
Behaviour Interactive Inc.Toronto, ON, Canada- Promoted
UI Programmer - Freelance
Lakshya DigitalOld Toronto, ON, Canada- Promoted
Audiobooks Programmer
CNSCToronto, ON, Canada- Promoted
Game Optimization Programmer (C++) - Create NA
Keywords StudiosToronto, ON, CanadaLead Game Programmer (remote Canada)
Hothead GamesToronto, Ontario, Canada- Promoted
Game Director
GamecompaniesToronto, ON, Canada- Promoted
Game Director
Ubisoft TorontoToronto, ON, Canada- Promoted
Mainframe Programmer
LanceSoft, Inc.Toronto, ON, Canada- Promoted
Game Optimization Programmer (C++) - Create NA
Keywords Studios Plc.Toronto, ON, Canada- Promoted
Programmer Analyst
ScotiabankToronto, ON, CanadaMusic Programmer
The DrakeToronto, ON, CA- Promoted
Game Designer
PuzzlecatsToronto, ON, Canada- Promoted
Game Producer
Prodigy EducationOld Toronto, ON, Canada- Promoted
Game Tester
InfoempregosToronto, ON, CanadaPrincipal Generalist Programmer - Dead by Daylight
Behaviour InteractiveMiddlesbrough, EN,Montreal, QC,Toronto, ONcomputer game programmer
Tier 9 Game StudiosToronto, ON, CAGame Programmer (CA Remote).
Games Jobs DirectToronto, Canada- Promoted
Game Developer
DataannotationToronto, ON, Canada- Promoted
Game Designer
Puzzle CatsToronto, ON, Canada- Promoted
Game Developer
jobs.sportstechgroup.org- JobBoardToronto, ON, Canada- Niagara Falls, ON (from $ 100,000 to $ 177,460 year)
- Vancouver, BC (from $ 89,375 to $ 152,541 year)
- North Vancouver, BC (from $ 92,500 to $ 150,055 year)
- Parry Sound, ON (from $ 111,125 to $ 150,000 year)
- Toronto, ON (from $ 102,375 to $ 138,500 year)
- Old toronto, ON (from $ 100,000 to $ 136,000 year)
- Sherwood Park, AB (from $ 87,360 to $ 135,000 year)
- New Westminster, BC (from $ 115,000 to $ 135,000 year)
- Quebec City, QC (from $ 100,000 to $ 135,000 year)
- Montreal, QC (from $ 100,000 to $ 135,000 year)
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Senior System Programmer - Dead by Daylight
Behaviour Interactive Inc.Toronto, ON, Canada- Full-time
- Permanent
Senior System Programmer – Dead by Daylight
Department and team
Publishing / Programming
Status
Permanent Full-Time
Location
Montreal, QC, Toronto, ON
The role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam), and in the UK (Behaviour UK–North & South). Our day-to-day revolves around two core business focuses : Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight . Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
We are seeking a senior programmer to join the Dead by Daylight anti-cheat team. As part of a larger production that includes various programming teams, game design, art, animation, and other disciplines, the anti-cheat team is responsible for ensuring game security and integrity. This is a small team of cross-functional game programmers encompassing system, gameplay, and backend programmers. Your primary responsibility will be to design and implement anti-tamper solutions that address game vulnerabilities.
To help us achieve our long-term vision for Dead by Daylight, we need a senior systems programmer who can integrate into the team and be accountable for delivering such features.
In this role you will :
- Deliver DbD systems. You will code new systems and refactor existing systems, working on a wide variety of anti-cheat features.
- Fix bugs. DbD is a live game as a service where features get added or improved all the time. With the features come the bugs as well as other issues. Bugs come in all shapes, forms, and priorities, from a simple fix, to a very hard to reproduce critical issue;
- Fix performance and memory issues. As in any GaaS, issues with slow performance or out of memory do occur. You will profile the game, detect bottlenecks, and optimize them;
- Make sure both features and bugs are delivered on all platforms. DbD is supported on a dozen platforms, from PC to consoles of current and past generations. You will need to make sure that your code, and the game, are fully working on all platforms;
- Work with programmers on other teams, as well as developers in other disciplines. Most system features involve other teams like the game design team, the UI and backend programming teams, as well as the art team. Delivering features means working closely and collaborating with members of other teams.
What we're looking for :
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