Responsibilities
Work with Animation Lead and Director to create high-quality keyframe animation with heavy emphasis on full body character acting.
Work with different technical and art disciplines to solve implementation challenges.
Design assets and state machines using our proprietary engine.
Use proprietary engine technically verify animation content.
Work with other essential disciplines to solve game bugs.
Qualifications :
Proficient in creating full body keyframe animation with a primary emphasis on full body character performance in Maya
Proficient technical comprehension in relation to designing and implementing animation state machines in a game engine such as Unity, Unreal or similar.
Adaptable to new animation styles, in game animation production tools, workflows, and pipelines.
A mindset that focuses on quality, collaboration, innovation, and accountability.
Solid organization and efficient time management.
Bonus Experience
Experience in the Simulation genre of games.
Experience evaluating object or character rigs.
Comfortable creating entertaining acting performances for reference for your animations or others.
Experience with Atlassian Confluence, Jira software, Shotgun or similar tools
Visit us at : https : / / www.ea.com / ea-studios / maxis
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.
Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria) :
º $63,400 - $86,500 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health / dental / vision coverage and basic life insurance.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.