Recherche d'emploi > Montréal, QC > Art director

Technical Art Director - Blight: Survival | Directeur·rice Technique Artistique - Blight: Survival

Behaviour Interactive
Montreal, QC, Canada
91.7K $ / an (estimé)
Temps plein

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms.

We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK North & South).

Our day to day revolves around two core business focuses : Services and Original Games.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated.

The Technical Art Director manages and oversees the art production process. You will work constantly with the Artistic Director, the lead artist, the artists, and the other directors on the project.

Your expertise and advice will guide the decisions that will drive visual quality in our games.

In this role, you will :

  • Understand a project art direction and oversee its development within the current production process;
  • Define the technical constraints of art production in the project by automating tasks and improving processes to simplify production;
  • Suggest and guide the development of best practices, solutions, and tools;
  • Promote the reuse of resources, know-how, and tools;
  • Do a technological survey and constantly push the edge of technology;
  • Foster good communication with the creative and technical teams by assessing the impact of rendering methods on performance;
  • Help assess costs associated with art production.

What we're looking for :

  • 12 years of experience in 3D modeling, texturing, lighting, and special effects for video games, at least 5 in technical positions;
  • Knowledge of Python (CG and HLSL an asset) and advanced experience with Maya and Substance (Blender an asset);
  • Strong mandatory production experience with Unreal including Blueprints;
  • Understanding of the rendering process in different platforms and strong ability to manage priorities;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).

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Il y a plus de 30 jours
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