Job Description
What you’ll do
Collaborate with other core team members to develop the overall vision & determine technical feasibility of your area of ownership (e.
g. AI, mission, world, cinematics, etc.).
- Identify and analyze risks (engine, data, features, etc.).
- Assess existing tools + occasionally design custom ones to support design pipelines and workflows.
- Train team members on tools and techniques + raise awareness of new processes.
- Assist content creators with their technical needs & bridge communication between design and programming.
- Review and give your input on integrated work & find solutions to fix bugs.
- Maintain technical documentation (e.g. procedures, how-to guides, etc.).
- Prepare post-mortems + recommend ways to evolve how we create and integrate data.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios.
- Participate in recruitment to build the technical design team & foster their growth.
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in the video game industry or other related experience + 3 years of leadership experience
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations and the Microsoft Office suite (especially Excel, PowerPoint, and Visio)
- Familiarity with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming
- A highly innovative, collaborative, empathetic, and solution-oriented spirit
- Excellent communication, interpersonal, mentorship, and presentation skills
- Critical thinking, time management, and organizational capabilities
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility
What to send our way
- Your CV, highlighting your education, experience, skills, and games shipped
30+ days ago