Responsibilities
- Architect and implement strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, designers and artists.
- Work with engineering teams to identify and implement core real time networking systems and gameplay features.
- Technical oversight of your team members' contributions.
- Actively share domain knowledge, teach and mentor engineers within their team.
- Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.
- Own features and collaborate with team members to solve problems efficiently.
Your Qualifications
- 10+ years experience in software development with a strong C++ focus.
- Shipped multiplayer action games as a key contributor in networked game mechanics and technology, such as : shooters, melee combat, sports or sports adjacent.
- You understand the tradeoffs between the various approaches of latency mitigation in multiplayer games, and their applications and shortcomings.
- Advanced debugging skills applicable to client / server multiplayer games.
- Experience developing in and debugging multi-threaded / concurrent architectures.
- Pragmatic approach to problem solving.
- Experience with Visual Studio and knowledge of the debugging tools.
Pluses :
- Shipped fast paced multiplayer melee combat game or similar.
- Experience with network architecture of MMO games.
- Experience working with Microsoft, Sony, or Nintendo game consoles.
- Experience working with iOS and Android.
- Experience with developing large scale multiplayer games.
- Experience with Frostbite, Unreal or Unity.
Regardless of your specialization, a few things we're always looking for :
- Passion. You love programming and are always looking to learn more and hone your craft.
- A sense of humility and ability to thrive in a team environment. You look for help when you're stuck and you want to help your teammates when they need it.
- A knack for managing your time. You know when to go deeper on a task versus recognizing that it's time to get 'er done and move on to the next thing.
Quality is important, but so is speed!
- Drive to execute. Projects you've worked on in the past (personal or professional) got finished, and got finished properly.
- and it had a lot to do with you.
Ceci ne s’applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.
Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento) :
º $185,300 - $278,800 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo) :
º $172,100 - $278,800 USD Annually
Jersey City, NJ :
º $217,900 - $278,800 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs) :
º $180,100 - $237,200 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane) :
º $172,100 - $271,200 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria) :
º $160,200 - $229,100 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.
Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.