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Technical designer • vancouver bc
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Technical Interface Designer Vancouver (Canada) Electronic Arts Technical Design Intermediate ([...]
GamecompaniesVancouver, Metro Vancouver Regional District, CA- Promoted
Mechanical Designer
AME GroupVancouver, Metro Vancouver Regional District, CA- Promoted
Senior Designer
Genoa Design InternationalNorth Vancouver, Metro Vancouver Regional District, CA- Promoted
Technical Experience Designer
EA SPORTSVancouver, Metro Vancouver Regional District, CA- Promoted
Designer
CB2Vancouver, Metro Vancouver Regional District, CA- Promoted
Designer
Crate and BarrelVancouver, Metro Vancouver Regional District, CA- Promoted
Designer
FarpointhqVancouver, Metro Vancouver Regional District, CAStructural Designer Supervisor
Randstad CanadaVancouver, British Columbia, CA- Promoted
Product - Senior Technical Designer (Apparel Development) / Technical Designer (Apparel Development)
AritziaVancouver, Metro Vancouver Regional District, CA- Promoted
Senior Technical UI Designer II - Battlefield
Electronic ArtsVancouver, Metro Vancouver Regional District, CA- Promoted
Designer
UNAVAILABLEVancouver, Metro Vancouver Regional District, CA- Promoted
Senior Technical Designer
Epic GamesVancouver, Metro Vancouver Regional District, CAGraphic Designer
Capilano GroupNorth Vancouver, British Columbia, Canada- Promoted
Technical Designer
Full Circle StudioVancouver, Metro Vancouver Regional District, CA- Promoted
Senior Technical UI Designer II - Battlefield
Ripple Effect StudiosVancouver, Metro Vancouver Regional District, CATechnical Soft-goods Designer (TPU / Waterproof Construction)
Passive EarthVancouver, Canada- Promoted
Designer
CRATE & BARRELVancouver, Metro Vancouver Regional District, CA- Promoted
Infographics Designer
Tenmay16 Investment CorporationBurnaby, Metro Vancouver Regional District, CA- Promoted
Technical Designer / Technologist
Ste MarieVancouver, Metro Vancouver Regional District, CA- Niagara Falls, ON (from $ 142,657 to $ 152,778 year)
- St. Thomas, ON (from $ 81,505 to $ 151,831 year)
- St. Albert, AB (from $ 81,505 to $ 151,831 year)
- Toronto, ON (from $ 60,000 to $ 130,189 year)
- Old toronto, ON (from $ 60,844 to $ 130,182 year)
- Quebec City, QC (from $ 60,000 to $ 127,412 year)
- Thunder Bay, ON (from $ 119,010 to $ 123,843 year)
- Montreal, QC (from $ 60,000 to $ 122,639 year)
- Montreal-Ouest, QC (from $ 60,000 to $ 122,639 year)
- Vancouver, BC (from $ 100,000 to $ 122,268 year)
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Technical Interface Designer Vancouver (Canada) Electronic Arts Technical Design Intermediate ([...]
GamecompaniesVancouver, Metro Vancouver Regional District, CA- Full-time
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to sports. We believe our future is to build joyful experiences and push the boundaries of our games.After nearly 30 years of creating genre-defining, interactive football experiences with the world's largest football entertainment platform, EA SPORTS FIFA, we rebranded to EA SPORTS FC. This marks the future of football from EA SPORTS as we strive to take global football experiences to new heights on behalf of football fans everywhere.WHAT WE DO?Experience design strives to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans.WHAT WILL YOU DO?The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills with programming expertise. As part of the Experience Design Team (XD), you'll collaborate closely with designers, producers, and engineers. You'll have the unique opportunity to establish best practices and drive innovation. You'll work with both legacy and new UI technologies to create exceptional experiences for FC players. Join us to shape the future of gaming interfaces, balancing legacy systems with pioneering advancements in UI design with EA’s frostbite engine.YOUR ROLE : Integration of screens and components from mockups provided by the design team.While your role will initially focus on supporting animations and UI using legacy technologies, such as Flash-based ActionScript and XML, the ultimate goal is to help us transition and integrate these experiences into EA’s new internal technology built on the Frostbite engine.Maintain best practices in code and design implementation.You'll seamlessly implement motion demos into the game, focusing on UI animations and effects using our proprietary game engine to enhance the front end and HUD for an immersive player experience.Apply proper UI optimization techniques in design assets.Quickly identify and debug art and animation related issuesCollaborate closely with experience design, production, and engineering to bridge design vision and implementation, ensuring alignment from concept to execution.Document tools and workflows on the internal Wiki.High fidelity rapid prototyping for UX evaluation.WHAT WERE LOOKING FOR : 3+ years of technical skills, and ability to quickly learn new proprietary production tools and workflow.Adept or be able to quickly learn various programming techniques and design patterns such as Model-View-ViewModel (MVVM).Familiar with markup languages such as XML.Proficient with Adobe Photoshop, Figma, After Effects, and other graphics and animation applications.1+ years of experience creating 3D motion graphics or interfaces using game engines like Unreal, Unity, or proprietary engines.Experience utilizing the Entity Component System (ECS) pattern in engines such as Unity.Good understanding of user experience, design patterns and user interactions with digital products. Ability to advocate delightful experiences.Skilled in visual animation and programming, with the ability to create dynamic and engaging visual content through scripting and animation techniques.NICE TO HAVEUnderstanding of user experience principles.Understanding of revision version control software. Knowledge of Perforce is ideal.Understanding or knowledge of C++.Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma).If this resonates with you and you have something to contribute, please contact us, even if you don't meet all of the criteria above.
- Please include a portfolio link and password if applicable. Also, please be prepared to show recent accomplishments / processes / case studies / projects.COMPENSATION AND BENEFITSThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria)
- $96,400 - $133,900 CADIn British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health / dental / vision coverage and basic life insurance.About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
About the company
At Electronic Arts, we exist to Inspire the World to Play.
In a time when we need to stay physically apart, it’s amazing to see how people are using games as a way to connect. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We believe in creating games and experiences for our global player community that are a reflection of our diverse world. Join us in connecting people together in play.
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