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Painter Jobs in Delson, QC

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Painter • delson qc

Last updated: 10 days ago

Senior 3D Character Artist - Unannounced project

Behaviour InteractiveMontreal, QC
Full-time +1

The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgett... Show more

3D Character Artist - Talent Pool (N Americas)

SideMontreal, QC, CA
Remote
Full-time
Quick Apply

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.Founded in 2009 and drawing o... Show more

Technical Art Director (Unreal)

UbisoftMontreal, QC, CA
Full-time

As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality.You will work closely with ... Show more

Senior 3D Character Artist - Dead By Daylight

Behaviour InteractiveMontreal, QC
Full-time +1

The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgett... Show more

Technical Artist | Artiste Technique - VOLTA

Keywords StudiosMontreal, QC, CA
Full-time
Quick Apply

D and 3D visuals for many of the world’s leading entertainment companies, spanning the realms of video games, movies, and toys.Since 2006 our veteran team has delivered hundreds of successful proje... Show more

Chef d’équipe, artiste de niveau / Lead Level Artist - Remote

People Can FlyMontréal, Québec, Canada
Remote
Full-time

Gérer, superviser et représenter les besoins de l'équipe en s'appuyant sur un processus de développement bien établi et un travail pratique et personnel sur les niveaux, le contenu et la documentat... Show more

Senior 3D Character Artist - Unannounced project

Senior 3D Character Artist - Unannounced project

Behaviour InteractiveMontreal, QC
15 days ago
Job type
  • Full-time
  • Permanent
Job description
The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic . Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. We are looking for a Senior Character Artist to help us build a AAA, sci-fi, FPS project in Unreal Engine with a high realism bar. In this position, you’ll play a key role in defining the visual identity of our characters, bringing amazing concept designs to life. If you love creating sci-fi humans this job is for you. In this role you will :
  • Model and texture realistic, sci-fi characters, which seamlessly blend organic and hard surface elements from concept through final in-engine asset.
  • Build clean topology suited for rigging complex joints and moving parts.
  • Set up and groom hair in Unreal Engine 5 for characters.
  • Partner with animation and tech animation teams throughout production to ensure characters move realistically.
  • Work with concept artist to turn character ideations into production-feasible 3D assets.
  • Shape the character art pipeline, tools, and standards as well as mentor junior and intermediate artists.
What we're looking for :
  • Minimum of 6 years of character art experience in video game industry.
  • A portfolio showing realistic characters, which seamlessly integrate hard surface elements is a requirement.
  • Proven experience setting up hair in Unreal Engine 5.
  • Expert in Blender or Maya, ZBrush, Substance Painter, and hard-surface modeling techniques.
  • Track record of close collaboration with animation and tech animation on rigging-friendly construction.
  • Experience with MetaHuman is a strong plus.
  • Experience with weapon modeling/texturing or FPS production background is a plus.