Responsibilities
- Working with Art Director, Producers, Technical Artists and Engineers.
- Troubleshooting and creating workflows and documentation.
- Establishing visual targets and prototypes.
- Bringing character concept to life.
- Leading internal and external teams.
- Mentoring new artists in the team.
- Providing feedback and critiques to team members through art reviews.
- Set quality standards and style consistency for the character art in-game.
- Ensuring character assets are at quality for final delivery.
- Performing tasks that require high modeling texturing and sculpting skills.
Your Qualifications :
- 7+ years' experience in modeling and character art
- A portfolio in realistic character art. Please provide a link to a portfolio on the resume.
- Experience working with Maya, Photoshop, ZBrush, substance Painter and Marvelous Designer.
- Experience in prototyping and working with diverse teams consisting of technical artists, artists, engineers and riggers.
- Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.
- Demonstrate an expert understanding of human anatomy, clothing construction (wrinkle behavior), proportion, silhouette, and topology, and how it relates to rendering and deformation.
- Demonstrate an understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging and binding, animation, facial animation, and blend shapes.
- Experience presenting art direction focus and art reviews through to our teams.
- Demonstrate an expert ability to prepare assets for physical simulations such as cloth, hair.
- Demonstrate an excellent ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
- Demonstrate an ability to document workflows to be used by our teams.
- Sports knowledge and enthusiasm a plus.
- Guide other artists on the team, sharing best practices and encouraging a healthy team culture
- Ability to work self-directed, without additional guidance and supervision.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.
Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.
Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria) :
º $107,600 - $147,100 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.