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Senior Lead Game Product Manager - FC Mobile

Electronic Arts
Vancouver, BC, Canada
$107.6K-$147.1K a year
Full-time

Responsibilities

  • Build forecasting pipeline and business performance goals
  • Responsible for creating process and pipelines for competitive intelligence
  • Influence product initiatives and partner with design team to drive business success
  • Partner with operations team to evaluate live service tools and other opportunities
  • Drive and set targets for business opportunities; working with key stakeholders to define
  • Provide creative solutions to persistent challenges
  • Lead product strategy and prioritization discussions
  • Collaborate with cross-functional teams to drive feature impact assessments and provide actionable recommendations that will affect future iterations
  • Identify and analyze industry best practices for optimization, merchandising and feature implementation
  • Drive user and competitive research to identify user segments, highlight areas of opportunity and present actionable findings to the team
  • Articulate insights methodologies and learnings to target audiences appropriately (ie : execs, x-function leaders, designers, engineers, community, etc)

Qualifications

  • 5+ years of experience in product management, system design, live operations or analytics; mobile free-to-play games experience required
  • Proficient in data modeling; both predictive and prescriptive analytics
  • Experience driving business performance metrics across cross-functional teams
  • Translate design to business targets and goals
  • Ability to influence with examples of data based decision making
  • Data-driven mindset, critical thinking, attention to detail, collaborative, and adaptability
  • Must have the passion to self-motivate, the guile to sell your ideas and influence other stakeholders, and the drive to execute those ideas cross-functionally
  • Must love creating fun, compelling and engaging user experiences
  • Demonstrates scientific method aptitude of testing qualitative hypothesis with quantitative data
  • Passion for dissecting and analyzing games, systems and features, and core game loops
  • Relentless curiosity to understand the market movers and shakers
  • Ability to meet (via Zoom) with international teams in SEA a plus
  • Experience managing and / or deep understanding of Sports games or character collector games a plus
  • BA / BS, quantitative or technical degree (math, economics, data science, engineering, or finance), or MBA a plus.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.

Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

California (depending on location e.g. Los Angeles vs. Sacramento) :

º $140,700 - $204,700 USD Annually

New York (depending on location e.g. Manhattan vs. Buffalo) :

º $125,300 - $204,700 USD Annually

Jersey City, NJ :

º $164,800 - $204,700 USD Annually

Colorado (depending on location e.g. Denver vs. Colorado Springs) :

º $131,000 - $174,800 USD Annually

Washington (depending on location e.g. Seattle vs. Spokane) :

º $125,300 - $198,100 USD Annually

British Columbia (depending on location e.g. Vancouver vs. Victoria) :

º $107,600 - $147,100 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.

Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

30+ days ago
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