- Search jobs
- montreal qc
- fire marshal
Fire marshal Jobs in Montreal qc
Lead Rendering Programmer
2KMontréal, Quebec, Canada- Promoted
Building Operator (TD)
Totem recruteur de talentMontréal, Québec, CanadaSenior Advisor, Buildings, development and security
Desjardins1, , MontréalTechnicien(ne) alarme-incendie – Montréal – BONUS 1000$
VIKING FIRE PROTECTION INCMontréal, CASuperviseur d'Équipe - Centre de Réponse Client / Team Supervisor - Customer Response Centre
Chubb Fire & Security GroupMontreal, QC, CABuilding Electrical Engineer
Poirier Grandmont Inc.Montréal, QC, CA- New!
Fire Estimator - Fire and Life Safety systems
SiemensMontreal, QCAdministrateur(trice) des installations (Montréal) / Facilities Administrator (Montreal)
AbbottMontreal, Quebec, CanadaBilingual Claims Investigator SIU
CAA Club GroupMontreal, QC, CAIndependent Risk Control Consultant
AfirmMontreal, QC, CanadaDirecteur technique des effets de la simulation / FX Technical Director
FramestoreMontreal, Quebec, CanadaMaintenance and Facilities Technician
Fresh PrepMontréal, QC, CAFire Alarm Technician / Technicien D'alarme Incendie
Troy Life & Fire SafetyMontreal, QuebecSenior Risk Control Advisor
BFL CANADA Risk and InsuranceMontreal, QC•Building Automation Specialist
Recrute ActionMontréal, Québec, CanadaSenior Risk Control Consultant
AonMontreal, Quebec, CanadaLead Rendering Programmer
2KMontréal, Quebec, CanadaCloud Chamber is looking for a veteran Lead Rendering Programmer to help bring our stylized game to life. You will be managing our team of Rendering Programmers and working in close collaboration with concept artists, Art Directors, and other programmers to push Unreal Engine 5 towards our combined vision. You will be modifying core shaders, developing new rendering technologies, and working to integrate third party solutions for rendering based challenges. Join us to develop new and interesting systems for world and character rendering in the world of BioShock!
Job Details :
We are looking for someone to lead and manage our growing team of Rendering Programmers.
- Prioritize, plan, organize, engineer, and execute creative technical solutions based on concept art and art direction.
- Design new tools and systems to achieve holistic artistic visions.
- Find creative solutions to make use of offline third-party tools, like Houdini, and marshal their data into the runtime.
- Effectively communicate and manage direct reports towards performant solutions.
- Collaborate with development partners across disciplines to best deliver and execute to the project's creative vision.
- Identify and implement best practices, workflows and pipelines that pushes the quality bar for your team.
- Mentor and help fellow engineers grow their skills.
- Undertake research and initiate information gathering prior to the commencement of new tasks to ensure all needs and technological considerations are effectively managed to meet defined goals.
- Actively improve skill sets and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages.
- Direct others and provide constructive feedback to internal staff and external partners, based on project needs.
Skills, Experience and Qualifications :
We are Cloud Chamber : a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.