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Fire marshal Jobs in Montreal qc

Last updated: 13 hours ago
Lead Rendering Programmer

Lead Rendering Programmer

2KMontréal, Quebec, Canada
CAD130000–CAD140000 yearly
Show moreLast updated: 30+ days ago
Technician

Technician

Polygon RestorationMontreal
CAD30 hourly
Show moreLast updated: 30+ days ago
  • Promoted
Building Operator (TD)

Building Operator (TD)

Totem recruteur de talentMontréal, Québec, Canada
Permanent
Show moreLast updated: 30+ days ago
Senior Advisor, Buildings, development and security

Senior Advisor, Buildings, development and security

Desjardins1, , Montréal
CAD500000 yearly
Full-time
Show moreLast updated: 30+ days ago
Technicien(ne) alarme-incendie – Montréal – BONUS 1000$

Technicien(ne) alarme-incendie – Montréal – BONUS 1000$

VIKING FIRE PROTECTION INCMontréal, CA
Full-time
Quick Apply
Show moreLast updated: 18 days ago
Superviseur d'Équipe - Centre de Réponse Client / Team Supervisor - Customer Response Centre

Superviseur d'Équipe - Centre de Réponse Client / Team Supervisor - Customer Response Centre

Chubb Fire & Security GroupMontreal, QC, CA
CAD27.08–CAD47.98 hourly
Full-time
Show moreLast updated: 30+ days ago
Building Electrical Engineer

Building Electrical Engineer

Poirier Grandmont Inc.Montréal, QC, CA
CAD90000–CAD115000 yearly
Permanent + 1
Show moreLast updated: 5 days ago
  • New!
Fire Estimator - Fire and Life Safety systems

Fire Estimator - Fire and Life Safety systems

SiemensMontreal, QC
Full-time
Show moreLast updated: 13 hours ago
Administrateur(trice) des installations (Montréal) / Facilities Administrator (Montreal)

Administrateur(trice) des installations (Montréal) / Facilities Administrator (Montreal)

AbbottMontreal, Quebec, Canada
Show moreLast updated: 30+ days ago
Bilingual Claims Investigator SIU

Bilingual Claims Investigator SIU

CAA Club GroupMontreal, QC, CA
CAD40–CAD55 hourly
Show moreLast updated: 30+ days ago
Independent Risk Control Consultant

Independent Risk Control Consultant

AfirmMontreal, QC, Canada
CAD160000–CAD200000 yearly
Contracted
Show moreLast updated: 30+ days ago
Directeur technique des effets de la simulation / FX Technical Director

Directeur technique des effets de la simulation / FX Technical Director

FramestoreMontreal, Quebec, Canada
CAD80000–CAD100000 yearly
fulltime_fixed_term
Show moreLast updated: 30+ days ago
Maintenance and Facilities Technician

Maintenance and Facilities Technician

Fresh PrepMontréal, QC, CA
CAD36–CAD160 hourly
Full-time
Show moreLast updated: 30+ days ago
Fire Alarm Technician

Fire Alarm Technician

ACAIMontreal
CAD26.94–CAD30.24 hourly
Show moreLast updated: 30+ days ago
Fire Alarm Technician / Technicien D'alarme Incendie

Fire Alarm Technician / Technicien D'alarme Incendie

Troy Life & Fire SafetyMontreal, Quebec
CAD2080 monthly
Show moreLast updated: 30+ days ago
Senior Risk Control Advisor

Senior Risk Control Advisor

BFL CANADA Risk and InsuranceMontreal, QC
CAD100000 yearly
Show moreLast updated: 30+ days ago
Senior Risk Control Advisor

Senior Risk Control Advisor

BFL CanadaMontreal, QC, CA
Full-time
Show moreLast updated: 18 days ago
Fire & Safety Specialist

Fire & Safety Specialist

BGISMontreal, QC, Canada
Full-time
Show moreLast updated: 18 days ago
•Building Automation Specialist

•Building Automation Specialist

Recrute ActionMontréal, Québec, Canada
CAD35–CAD40 hourly
Permanent
Show moreLast updated: 30+ days ago
Senior Risk Control Consultant

Senior Risk Control Consultant

AonMontreal, Quebec, Canada
CAD76382–CAD112555 yearly
FULL_TIME
Show moreLast updated: 30+ days ago
Lead Rendering Programmer

Lead Rendering Programmer

2KMontréal, Quebec, Canada
30+ days ago
Salary
CAD130000–CAD140000 yearly
Job description

Cloud Chamber is looking for a veteran Lead Rendering Programmer to help bring our stylized game to life. You will be managing our team of Rendering Programmers and working in close collaboration with concept artists, Art Directors, and other programmers to push Unreal Engine 5 towards our combined vision. You will be modifying core shaders, developing new rendering technologies, and working to integrate third party solutions for rendering based challenges. Join us to develop new and interesting systems for world and character rendering in the world of BioShock!

Job Details :

We are looking for someone to lead and manage our growing team of Rendering Programmers.

  • Prioritize, plan, organize, engineer, and execute creative technical solutions based on concept art and art direction.
  • Design new tools and systems to achieve holistic artistic visions.
  • Find creative solutions to make use of offline third-party tools, like Houdini, and marshal their data into the runtime.
  • Effectively communicate and manage direct reports towards performant solutions.
  • Collaborate with development partners across disciplines to best deliver and execute to the project's creative vision.
  • Identify and implement best practices, workflows and pipelines that pushes the quality bar for your team.
  • Mentor and help fellow engineers grow their skills.
  • Undertake research and initiate information gathering prior to the commencement of new tasks to ensure all needs and technological considerations are effectively managed to meet defined goals.
  • Actively improve skill sets and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages.
  • Direct others and provide constructive feedback to internal staff and external partners, based on project needs.

Skills, Experience and Qualifications :

  • Bachelor’s degree in Computer Science or related discipline.
  • Minimum of 7 years industry or related experience.
  • Experience shipping multiple AAA Unreal Engine console and PC games.
  • Previous experience working in a lead role and as a graphics / rendering programmer.
  • Strong 3D Math skills.
  • Strong C / C++ experience.
  • Experience with modern GPUs on the latest generation of gaming platforms.
  • Good understanding and familiarity with Unreal Engine 4 or 5 from a graphic point of view.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline.
  • Ability to research, analyze and optimize code to meet performance requirements.
  • Ability to work independently and efficiently under reasonable deadlines.
  • Proven organizational and leadership skills and willing to take initiative to communicate, coordinate, and negotiate between different disciplines with kindness and respect.
  • Work ethic focused on dynamism and collaboration.
  • Analytical and strategic thinker with communication skills to express clearly and concisely with technical and non-technical audiences.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • We are Cloud Chamber : a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

    We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

    We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

    If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.