Job Description
As an Engine Development Tester at Ubisoft MTL, you’ll be analyzing and run performance tests, verify overall stability of new features corresponding to a game engine.
As you test the title, you’ll need to create and understand dashboards that track memory, performance and crashes. Able to read and understand crash dumps or call stacks using various engine debugging tools.
You will need to interact with all members of your team, including other devtesters; designers, artists, directors, programmers, to understand the root of problems and find possible solutions to fixes.
Thanks to you, once the game finally hits the market or ships the next content season, what players will come to uncover is not only a game that’s playable but an experience that’s enjoyable.
Main Responsibilities :
The main and routine tasks of this position include :
- Analyze the need for new performance test for new features.
- Analyze call stacks from crashes and assign them to the proper programmer or programming team.
- Produce and maintain documentation about processes or features pertaining to your team;
- Follow up on functionality bugs found by internal + external teams, and coordinate their correction (sort, prioritize, and assign to the right developers).
- Identify bugs and develop test plans for your assigned feature (e.g. mission, AI, audio, UI, gameplay, engine, online, etc.).
- Create and maintain detailed test plans.
- Work with other development testers to stay up to date, fix features, suggest solutions to setbacks, share knowledge, etc.
- Collaborate with your team lead to understand the overall game vision & design documentation.
Qualifications
Relevant experience :
At least 2 years of experience in quality control, quality assurance, or related experience (troubleshooting, testing).
Skills and Knowledge :
- Knowledge of Visual Studio software
- Basic scripting knowledge (e.g. Python or javascript)
- Basic knowledge of analytic tool (e.g. Kibana)
- Basic understanding of a game engine (e.g. Unreal)
- Understanding on build cycle and branch
- Basic understanding of agile practices
- Good knowledge of QA methodologies, tools and processes.
- Knowledge of bug tracking software (e.g. Jira) and test management tools (e.g. TestRail and Xray)
- Knowledge of Windows OS (win 10) and consoles (Xbox, PlayStation.)
- Rigorous and methodical.
- Proactive, autonomous, and resourceful.
- Good interpersonal and communication skills.
- Excellent problem-solving, organizational, communication, and interpersonal skills
- A highly collaborative, empathetic, and innovative spirit
- A solid understanding of the development process & a passion for video games
Nice to have :
- Knowledge of scripting with C Sharp, C++
- Basic understanding of Online Infrastructure of a GaaS title.
- Understanding of s competitor’s engine
Additional Information
Just a heads up : If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, which is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We are committed to fostering an inclusive and respectful work environment for all.
We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.