Software Engineer - Unity
Blastworks is seeking a passionate Software Engineer to build and deliver new social gaming experiences with our Victoria, BC studio.
Join us in building our next generation gameplay technologies; our team is rallying around a new metagame : updating and delivering it to multiple platforms with new interactive gameplay features.
You will also be involved in the ongoing development of the popular, more established metagame and two standalone mobile games.
The Unity team is made up of highly motivated engineers who bring passion to delivering high quality user experiences and game mechanics across multiple games.
Our conduit is modern application design, and development best practices. You have exceptional interpersonal skills, and are a self-motivated developer that strives for team success!
Key activities and deliverables :
- Evolving our core technologies to provide best in class experiences and gameplay features using Unity Game Development - C#
- Extending the usability and capabilities of our current architecture to support the needs of our growing feature set across multiple platforms and devices
- Improving and defining technical requirements, documentation and best practices
- Building out gameplay meta features across multiple game applications
- Clarifying and estimating the tasks for each sprint, with the development team
- Creating and reviewing pull requests
- Communicating early and often if you run into blockers
- Working with the QA team to communicate clear test cases and bug descriptions
Qualified candidates will have :
- Unity Game Development - C#
- 2+ years developing with Client based technologies (more for intermediate position)
- Knowledge of software design and architecture best practices
- Excellent written and oral communication skills
- Self-motivation, good organization and time management
- BS / BA degree in Computer Science, Engineering or related field or equivalent experience
- Practical experience with agile development practices and egoless programming
Preferred candidates will have :
- Strong C# skills
- Familiarity with git and svn version control
- Multiplayer game development
- Social gaming experience as it pertains to casual MMOs, Facebook, etc.
- Common game development skills (e.g. vectors, tweening libraries, and playing sounds)
- Client event handling with tools such as Socket.io
- Experience with modern art pipelines (TexturePacker, Spine 2D Skeletal animation)
- Networked and server supported game development
- Experience with CI / CD (continuous integration and continuous deployment) on mobile platforms
- Profiling, performance and optimization
Salary Range : $50,000 - $70,000 CAD annually
Exact compensation will be based on skills and experience.