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Sql programmer • montreal qc
Tools Programmer
UbisoftMontreal, Québec, CanadaInfrastructure Engineering SQL Server
Alltech Consulting ServicesMontreal Quebec, Canada[Nouvelle IP/New IP - PC/Console] Programmeur(-euse) jouabilité - Gameplay Programmer
Gameloft MontréalMontreal, Québec, CanadaConcepteur mécanique et automatisation
Gestion de Personnel 10-04Saint-Hubert, CADéveloppeur PowerHouse
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Warner Bros DiscoveryMontreal 888, boul. De Maisonneuve EstPrincipal Backend Programmer – Dead By Daylight
Behaviour InteractiveMontreal, QC- New!
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J M Group IncMontreal, QC, CanadaAnalyste programmeur Oracle BI Publisher / Oracle BI Publisher Analyst Programmer
RENAPSMontréal, QC, CanadaSENIOR PROGRAMMER (Potential for an Executive Role)
ProximityHCIMontreal, Quebec, CanadaDéveloppeur de logiciel
Fop Experts Conseils Inc.Brossard, QC, CanadaSharePoint Programmer Analyst (Temporary 18 months)
L3Harris TechnologiesMontreal, QuebecAnalyste Programmeur ETL
Amaris ConsultingMontreal, CanadaTools Programmer
UbisoftMontreal, QC, CAProgrammeur sénior Build / Senior Build Programmer
Activision BlizzardActivision – Beenox,MontrealAnalyste programmeur senior Oracle
TEHORAMontreal, QC, CA- Toronto, ON (from $ 119,853 to $ 155,478 year)
- Old toronto, ON (from $ 84,435 to $ 155,398 year)
- Mississauga, ON (from $ 122,215 to $ 123,021 year)
- Montreal, QC (from $ 105,500 to $ 122,699 year)
- Calgary, AB (from $ 58,500 to $ 121,901 year)
- North York, ON (from $ 75,625 to $ 80,009 year)
- Vancouver, BC (from $ 74,412 to $ 75,904 year)
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Tools Programmer
UbisoftMontreal, Québec, Canada- Full-time
The person in this role serves as the reference point for engine observability on a AAA/GAAS multiplayer game. They have strong tools and web programming skills, as well as a solid understanding of observability needs for a live game.
They are a technical specialist responsible for analyzing issues related to their area of expertise and accountable for technological choices and the performance of all systems within their specialty. They write efficient code, define best practices, and ensure the maintenance and long‑term reliability of implemented systems.
Specialty: Engine / Tools / Web In the context of a multiplayer AAA/GAAS game, they implement engine observability systems, ensure their resilience, scalability, and operability, and establish CI/CD practices to help the development team deliver a smooth and reliable player experience.
General Responsibilities :
Manage technical mandates assigned by the IT Director, IT Project Manager (PM), Team Lead (TL), or Technical Architect
Program at a senior level, taking ownership of tasks within their specialty and delivering optimized solutions
Propose improvements and make technological decisions aligned with the project vision
Solve complex technical problems related to their specialty
Share and promote technical knowledge and best practices within the team
Demonstrate initiative and propose sustainable solutions to meet objectives
Collaborate with Technical Directors from other disciplines (design, art, animation, audio, etc.) to ensure the efficiency of systems used across teams
Perform any other related tasks
Specific Responsibilities – Engine Observability Systems & Tools
Gather observability needs from programming, art, design, and gameplay teams
Own the development and maintenance of observability systems: engine integration, data transmission and ingestion pipelines, metadata and metrics, dashboards, and automated alerting
Work closely with peers to ensure the reliability, performance, and maintainability of the ecosystem
Contribute to live operations (GAAS) readiness and support: load testing, performance/failover tests, incident response
Examples of observability needs: client/server performance metrics, system and video memory usage, network metrics (bandwidth, latency, etc.), game stability metrics (playtime, client/server crash counts), gameplay metrics
Qualifications
Education
Bachelor’s degree in Computer Science or Computer Engineering (or equivalent training)
Relevant Experience
Minimum 5 years of experience in PC and web programming (or equivalent experience), including:
Multidisciplinary experience in engine, tools, and web programming
Experience developing engine systems and tools in C# and C++ for AAA/GAAS online games
Demonstrated experience in making technological decisions
Technical Skills (Required / Desired)
1.Required:
Proficiency in C++ / C#
Proficiency in TypeScript/JavaScript and web frameworks (React, Vue, or equivalent)
Knowledge of OpenSearch and/or ElasticSearch, OpenSearch Dashboards and/or Kibana
Experience with CI/CD practices, infrastructure as code, and automated testing
2.Assets:
Knowledge of Unreal Engine 5 (or similar engine)
Familiarity with Vega and/or Vega‑Lite visualization languages
Knowledge of Unreal Engine 5 profiling tools (Unreal Insights, etc.)
Experience with live operations (GAAS), performance & capacity management, incident resolution, and post‑mortems