Recherche d'emploi > Vancouver, BC > Environment artist

Environment Artist

Electronic Arts
Vancouver, BC, Canada
103.2K $-145.6K $ / an
Temps plein

Requisition Number : 183715Can this position be remote? : No

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve.

At Electronic Arts, the only limit is your imagination.

We are Criterion. We love games.

Over the last twenty years we’ve entertained millions of players around the world with our award-winning and massively entertaining games.

We are a team of talented people who craft games with joy, passion, and commitment to quality.

At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.

What an Environment Artist does at Criterion :

We are looking for creative, collaborative and passionate people to help us create beautiful, immersive worlds that enhance the game experience.

We need your creative and technical skills and understanding of the world to build assets, shaders, and compositions that surround the player with breathtaking vistas.

You will report to the Environment Director alongside other artists, Level Designers and Technical Artists. The team operates a highly collaborative and iterative design process where all voices are valued and encouraged, in an environment that fosters growth and autonomy.

Our Environment Team is drawn to people with :

  • Experience creating high-quality 3D environments from concept art and photo reference
  • An eye for level layout and passion for scene dressing
  • Knowledge of production techniques including; high-low poly baking, modular asset creation, whiteboxing, physically based rendering and sculpting
  • Knowledge of 3D content creation and texturing tools such as Maya, 3ds Max, Photoshop and Substance Painter / Designer
  • Traditional art skills, appreciation of composition, lighting, colour and detail
  • Experience creating open world games and understand tech limitations
  • A positive can-do attitude
  • Love of art and games
  • Passion for pushing visual quality and production techniques
  • Previous AAA game development experience

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.

Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

British Columbia (depending on location e.g. Vancouver vs. Victoria) :

º $89,300 - $123,000 CAN Annually

California (depending on location e.g. Los Angeles vs. Sacramento) :

º $103,200 - $145,600 USD Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Certain roles may also be eligible for bonus and equity. "

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.

Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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