Responsibilities
Partner closely with Directors, Leads, Designers, and Engineering teams to create high quality real-time visual effects.
FX assets include particle systems, meshes, shaders, textures, rigid body sims and animations
Create FX assets using EA’s proprietary game engine, according to the agreed design and within the constraints of the target hardware and software.
There is an emphasis on knowledge sharing between different teams throughout EA’s studios
- Be responsible for technical and aesthetic considerations for the project’s visual effect art style. A balance must be achieved between a high visual quality and staying within our performance constraints
- Manage In-Game Particle Effects for action-adventure games. These include weapon and vehicle FX, environmental, destruction, UI, post process, etc.
Qualifications :
- 7 years experience in the industry
- Experience shipping high quality console games
- Experience in 2D packages such as Photoshop, After Effects or Nuke
- Experience in 3D packages such as Max or Maya
- Strong knowledge in game and level design, cinematics, and composition
- Strong knowledge of environmental effects, lighting, and dynamics
- Excellent communication and problem-solving skills
- Able to work well in a team and communicate with other disciplines
- Solid Technical abilities to aid in creating new visual effects art pipelines
- Solid organizational skills when approaching tasks, files, and storage of the material.
Additional skills and experience (nice to have) :
- Knowledge of Frostbite
- Experience with Unity Visual Graph Editor or Unreal Niagara
- Knowledge of substance
- Experience with a scripting language (HLSL, Python, etc.)
- Experience with Houdini.
3D Portfolio Requirements :
A link to your portfolio must be included with your application / resume. All portfolios should contain a breakdown of the work.
It must be very clear what you are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.
Please include as many of the following elements as you can :
- Examples of natural and organic effects (smoke, fire, waterfalls)
- Examples of fantastical effects animation (spells, explosions)
- Examples of rigid or soft body dynamics
- Effects created in a game engine
- Examples of modeling texturing and lighting
- Examples of various animations
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.