Senior Technical Designer - Treyarch (Vancouver)
Job Description
As a Senior Technical Designer you will be working closely with our Design team, Engineering team, and all other departments to develop systems, tools, and game content.
A Technical Designer should be excellent at rapidly prototyping ideas and capable of turning a design specification from paper into a high quality, shippable game system.
You should be able to quickly familiarize yourself with an existing script base and be able to harness and improve on it to provide support to other designers and content creators to bring our games to life within a collaborative environment.
A successful Technical Designer will also have a strong design sense and an ability to create compelling content that millions of fans are going to love.
What you’ll do
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities :
- Use our scripting language to implement robust, performant, and fun game systems.
- Work with other designers and almost all other disciplines to collaborate daily on systems and content.
- Document systems, define best practices, and communicate technical information to the rest of the team.
To succeed you should have
- Minimum 5 years’ professional experience in a Gameplay Engineering, Technical Design, or similar position
- Shipped 2+ game titles
- Proficiency with LUA, Python, Javascript and / or other script languages
- A passion for games
- Game knowledge and an understanding of the design principles behind games
- Able to collaborate with other engineers and designers
- Ability to work well in a fluid, changing environment as creative challenges evolve
We’d love it if you also have
- B.S. in Computer Science or equivalent experience
- Expertise and passion in one or more of the following areas : AI, Animation, General Gameplay, Tools
- Experience working on networked Cooperative or Competitive Multi-player game experiences
- Understanding of 3D Game Math (e.g. vectors)
- Previously shipped AAA titles
- Experience with our map building tools (Radiant), or our game scripting language (GSC).
- Proficient in C / C++
Note : If your strength is on the technical side and you’re looking to make a shift from Engineering to Design we want to hear from you!
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including :
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
The standard base pay range for this role is $79,800.00 - $168,800.00 CAD. These values reflect the expected annualized base pay range of new hires in British Columbia, Canada.
Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation.
Incentive compensation is not guaranteed.