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TEXTURE & LOOKDEV SUPERVISOR - Hybride VFXUbisoft • Montreal, QC, CA
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TEXTURE & LOOKDEV SUPERVISOR - Hybride VFX

TEXTURE & LOOKDEV SUPERVISOR - Hybride VFX

Ubisoft • Montreal, QC, CA
23 hours ago
Job type
  • Full-time
Job description

Job Description

Department & Team Leadership

  • Assign tasks, mentor artists, and ensure the department delivers top-tier organic and hard-surface assets for high-end VFX.

  • Assist with hiring, crewing decisions, talent reviews, and ongoing performance management.

  • Enforce strict department Quality Control (QC) standards across all published assets before downstream delivery.

Creative Execution & Look Development

  • Build high-detail textures from internal art or client-supplied references.

  • Lead look development and shading in Arnold for Houdini, delivering physically accurate materials for creatures, characters, and hard-surface assets that hold up in shot context.

  • Partner closely with the Lighting team to verify that assets lookdev behaves consistently photoreal

  • Build optimized procedural shading networks and custom material setups when production requires it.

Pipeline, Technical & Production

  • Collaborate with the Head of CG and Technical Directors (TDs) to establish department best practices within the studio's existing pipeline.

  • Work directly with Production, Modeling, FX, CFX and Lighting teams to design sequence-specific workflows for maximum efficiency.

  • Assist Production with project bidding, asset scope estimates, and schedule management to hit key delivery milestones.

  • Explore new tools and methodologies to drive department efficiency and elevate visual quality.

  • Standardize, ingest, and integrate texture and lookdev packages delivered by external vendors.

  • Write and maintain comprehensive technical documentation and pipeline guides.

Qualifications

  • 5+ years proven track record leading or supervising artists within a film/high-end VFX production studio environment.

  • Demonstrated experience texturing and shading complex organic CG creatures and digital humans.

  • Advanced knowledge of Mari/Substance Painter, and Photoshop.

  • Deep expertise in shader creation, materials accuracy and AOVs.

Strong Assets

  • Knowledge of Arnold and Houdini

  • Knowledge of Nuke

  • Has experience with Copernicus, Machine Learning and AI tools

  • Deep knowledge of characters/creatures build workflows

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TEXTURE & LOOKDEV SUPERVISOR - Hybride VFX • Montreal, QC, CA