Description
Sinn Studio Inc. is leading the charge in XR combat games! Our debut game, Swordsman, is a physics‑based combat game where you can slash your way through medieval earth to become the ultimate Swordsman. Having won multiple awards and been nominated for Game of the Year in 2022, Best Swordfighting Game in 2020, and more, Swordsman also boasts top bestseller status on Quest and PSVR / 2 platforms.
Location & Employment
Remote, Toronto, Ontario, Canada
Full‑time, September 29, 2025 (open)
Position
Junior Programmer with solid experience in Unreal Engine (C++ and Blueprint).
Responsibilities
- Participate in the development and maintenance of game features and systems in C++ and Blueprint.
- Develop back‑end systems for games, services, and tools (e.g., interact with databases, APIs).
- Implement and optimize gameplay functionality to enhance player experiences.
- Collaborate and communicate with cross‑disciplinary team to iterate on existing tools and features.
- Work closely with senior programmers, designers, and artists to integrate game assets and systems effectively.
- Participate in team meetings, providing updates and feedback to ensure smooth integration of features.
- Troubleshoot and fix bugs to improve game quality and ensure a smooth gameplay experience.
- Think from both player’s and developer’s perspectives for high impact throughout the production lifecycle.
- Assist the team in navigating challenges and finding solutions.
- Help create intuitive, streamlined, cross‑platform interfaces within Unreal Engine, including Blueprints.
- Contribute to solutions that are streamlined and cross‑platform.
- Perform other related duties as required.
Qualifications
Graduated from a Canadian university within the last 18 months.Has shipped a game before as a solo developer or part of a small team.3+ years of proficient experience with C++ and Blueprint.Good understanding and experience working with Unreal Engine 4 / 5.Experience developing gameplay, player, and AI mechanics.Fair understanding of cross‑platform game development requirements.Self‑motivated and results‑driven.Reliable, detail‑oriented, and strong problem‑solving abilities.Creative, excited about innovation with a growth mindset.Agile and able to iterate quickly in a fluid environment.Knowledge of game design principles and pipeline lifecycle.Experience on at least one shipped game.Collaborative with technical and non‑technical team members.Comfortable working virtually and wearing a VR headset for varying times.Recruiter Notice
No agencies or external recruiters. Please do not email the Talent email; we only consider applications submitted through this posting.
Compensation & Benefits
We follow a no‑negotiation approach and have established equitable compensation bands based on market rates, internal equity, experience, and skillset. Offers are final and reflect the critical need for the role.
EEO Statement
Sinn Studio is an equal opportunity employer, committed to inclusion and diversity. All qualified applicants will receive consideration for employment without regard to race, national or ethnic origin, colour, religion, age, sex, sexual orientation, gender identity or expression, marital status, family status, genetic characteristics, disability or any other basis forbidden under federal, provincial, or local law. Accommodations are available on request for candidates taking part in all aspects of the recruitment process.
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