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Motion graphics designer Jobs in Saguenay, QC
Level Designer
UbisoftSaguenay, QC, CA- Promoted
User Experience Designer (UX)
SynechronGreater Montreal Metropolitan Area, CanadaTechnicien(ne) routier spécialisé(e) en hydraulique
AtkinsRéalisChicoutimi, QC, CAChef.fe d'équipe, programmation graphique / Lead Programmer, Graphics
2710 WB Games Montreal Inc.Remote QuebecSr. SharePoint Developer
Medavie Blue CrossQuebec, CA- Promoted
Technical Designer
Moose Knuckles CanadaGreater Montreal Metropolitan Area, Canada- Promoted
- New!
Junior Digital Designer
MoroccanoilGreater Montreal Metropolitan Area, Canada- Promoted
Designer graphique pigiste récurrent
Magnetis AutoÀ Distance, QC, CASenior Fit Technician
Patty Shapirochabanel areaControls Technician (DDC)
Annexair Inc.Saint-Germain-de-Grantham, Québec, Canada- Promoted
Gestionnaire de formation / Training Manager
Balcan Innovations Inc.Greater Montreal Metropolitan Area, CanadaSenior Digital ASIC / FPGA Verification Engineer
Ciena Canada, Inc.Bldg C, Terry Fox,Ottawa,CanadaConcepteur(rice) en chef(fe) | Lead Designer - Ghostpunch Games
PTWQC, CAProject manager engineering
St-AmourMonteregieRMT (registered massage therapist)
clinique altermed PLTQC, CAWeb graphic designer
La Web ShopChicoutimi, QC, CALevel Designer
UbisoftSaguenay, QC, CAJob Description
When you’re a Level Designer at Ubisoft Saguenay, you are the creator and director of interactive experiences that will touch the player. You bring the overarching story of the game to life by combining a selection of challenges, atmospheres and elements that will create a plethora of fun possibilities for the player to discover.
Like a hidden maestro, you arrange the flow, rhythm and tension of your carefully planned mission. You understand and care about your player's needs and expectations, all while offering a AAA-quality, cohesive experience that will advance the game narratively. Your skills, which straddle the creative and technical worlds, support you all the way from prototyping to delivery, and your resourcefulness allows you to find, search for and use existing and new tools to make your vision a reality.
What you'll do
- Design the steps and details of your mission
- Prototype different gameplay designs to get a feel for your mission
- Collaborate with Gameplay Programmers on integration of gameplay element
- Work with Level Designer – World and Level Artists to ensure playability and consistency
- Plan, request and follow up on components (gameplay, IA, sound, etc.), and integrate them as they come in
- Document and present your work, including prototyping and playtest results, to various teams and directors
Qualifications
What you bring