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Material handler Jobs in Longueuil, QC

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Material handler • longueuil qc

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Principal Material Artist | Artiste Principal.e Matériaux

NBCUniversalMontreal, Quebec, Canada
Full-timeFull-time

NBCUniversal is seeking a Principal Material Artist to define and evolve the visual and technical standards for materials on an AAA open-world game set in a contemporary, real-world urban environme... Show more

Translator-reviser, Financial Translation, Global Wealth Management (English->French)

ScotiabankMontreal, QC, CA

Join a purpose driven winning team, committed to results, in an inclusive and high-performing culture.As a key member of our Global Wealth Management Linguistic Services team, you will play a vital... Show more

Material Handling Equipment (MHE) Technician

Lineage LogisticsMontreal, QC
Full-timeFull-time

Monday to Friday, shifts, including a 30-minute unpaid meal break.Open to Automotive Technician experience!.Looking to turn your mechanical skills into a specialized technical career?.Lineage is bu... Show more

Marketing specialist

PEAK Financial Group Inc.Montréal, QC, Canada
Permanent, Full-timePermanent, Full-time

Develop all kinds of events for publicity, fundraising and information purposes.Develop communication strategies.Evaluate communication strategies and programs.Implement communication strategies an... Show more

Warehouse Labourer - TORONTO

TRJ Telecom Inc.ANJOU, QC, CAN
CA$16.00–CA$18.00 hourlyCA$16.00–CA$18.00 hourly

What’s in it for you as a Warehouse Labourer?.We aim to provide a challenging, dynamic and rewarding workplace.We offer competitive compensation according to the Telecom Industry, including compreh... Show more

Marketing assistant

Immomarketing Inc.Saint-Lambert, QC, Canada
Permanent, Full-timePermanent, Full-time

Heures de travail: 35 hours per week.Develop all kinds of events for publicity, fundraising and information purposes.Develop communication strategies.Implement communication strategies and programs... Show more

Courier/Handler-2

FedExSaint Hubert, Quebec, CA
Part-timePart-time

La sélection à ce poste demande une entrevue.Charger et décharger des avions et des véhicules et ramasser et livrer des colis de façon courtoise et efficace dans le secteur attribué, vérifier chaqu... Show more

Director of Quality - GMP Biologics Clinical Trial Material Facility

National Research Council CanadaMontréal, QC, CA
Full-timeFull-time

Due to the nature of the work and operational requirements, this position will require full-time physical presence at the NRC work location identified.At the NRC, we recognize that Indigenous candi... Show more

Crane Operator

American Iron & MetalMontréal, QC, CA
Full-timeFull-time

We have continued to thrive over the past eight decades thanks to the dedication of our employees and the ongoing trust and support of our customers.Become a member of the AIM team, a growing team ... Show more

Steel Structure and Coating Inspector

SGSMontréal, Québec, Canada
Full-timeFull-time

Approximately 14 months, through May 2028.Full-time resident assignment, Monday to Friday.Steel Structure and Coating Inspector.The inspectors will provide resident supplier quality surveillance an... Show more

Request ID: 103610-1 Angular Developer

Flexstaf ITMontréal, QC, Canada
Full-timeFull-time
Quick Apply

Experienced Angular Developer responsible for designing, developing, and maintaining responsive, scalable, and high-performance web applications using modern Angular frameworks and front-end techno... Show more

Skills Development Advisor (APART Program)

MaarutMontreal, QC, ca

The client is looking for a skills development resource to support the discipline Lead for the first release of the APART initiative.The role covers the full cycle: getting up to speed on the new s... Show more

Steel Structure and Coating Inspector

SGSMontréal, QC, CA
ContractorContractor

Approximately 14 months, through May 2028.Full-time resident assignment, Monday to Friday.Steel Structure and Coating Inspector.The inspectors will provide resident supplier quality surveillance an... Show more

Production Analyst

IguzziniMontréal, QC, CA
Full-timeFull-time

The Production Analyst will work closely with the Production Director to monitor project profitability and to develop and implement projects.More specifically, the tasks of the analyst consist of:.... Show more

Material Handler

Bedard RessourcesBrossard, Quebec, Monteregie
CA$21.00 hourlyCA$21.00 hourly
TemporaryTemporary

Install the store's interior structures.Safely unpack display fixtures using a utility knife.Dispose of packaging materials and waste in designated bins.Assemble furniture, shelving units, equipmen... Show more

General work

Atout recrutementMontreal, QC, CA
CA$25.00 hourlyCA$25.00 hourly
PermanentPermanent

Position: Dock Installer/Handler.Location: Lac-Simon, Outaouais.Our client specializes in the installation, removal, and servicing of docks in the Lac-Simon area and surrounding region.Participate ... Show more

Plastic extruder operator

Novatech CanadaSainte-Julie, QC, Canada
Permanent, Full-timePermanent, Full-time

No degree, certificate or diploma.Monitor and inspect quality of material produced.Pack items for shipping and distribution.Set up and operate extruding machines to extrude plastic compound through... Show more

Grill Team Member

Poulet RougeAnjou, QC, CA
CA$16.60 hourlyCA$16.60 hourly
Full-timeFull-time

Be at the Heart of the Poulet Rouge Experience! .At Poulet Rouge, every bowl starts with perfectly grilled chicken.As a Grill Team Member, you play a key role in product quality and in the consiste... Show more

Principal Material Artist | Artiste Principal.e Matériaux

Principal Material Artist | Artiste Principal.e Matériaux

NBCUniversalMontreal, Quebec, Canada
5 days ago
Job type
  • Full-time
Job description

Job Description

NBCUniversal is seeking a Principal Material Artist to define and evolve the visual and technical standards for materials on an AAA open-world game set in a contemporary, real-world urban environment. This role will help ensure a high level of quality, realism, consistency, and performance across materials for environments, characters, props, and other game content.

The Principal Material Artist will work closely with the Lead Material Artist, Tech Art, Art, and Engineering teams to develop robust and scalable shader systems, master materials, and

pipelines. The role will also contribute to the R&D of new workflows, tools, automation, and AI-assisted solutions to improve efficiency, iteration, and large-scale content production.

Résumé du poste

NBCUniversal recherche un·e Artiste Principal·e Matériaux pour définir et faire évoluer les standards visuels et techniques des matériaux dans le cadre d’un jeu AAA en monde ouvert situé dans un environnement urbain contemporain. Ce rôle contribuera à garantir un haut niveau de qualité, de réalisme, de cohérence et de performance pour l’ensemble des matériaux du projet, couvrant notamment les environnements, personnages et props.

L’Artiste Principal·e Matériaux travaillera étroitement avec le·la Lead Material Artist, les équipes Tech Art, Art et Engineering afin de développer des systèmes de shaders, master materials et pipelines robustes et scalables. Le rôle participera également à la R&D de nouveaux workflows, outils, automatisations et solutions assistées par IA, afin d’améliorer l’efficacité, l’itération et la capacité de production à grande échelle.

Responsibilities

  • Define and maintain high-quality visual standards for materials across the project, including environments, characters, props, and procedural content.
  • Drive the development and evolution of master materials and shader systems to support the artistic and technical needs of different disciplines.
  • Solve complex artistic and technical challenges related to material definition, realism, rendering, and performance.
  • Serve as a subject matter expert for PBR workflows, shader systems, and real-time material pipelines.
  • Collaborate closely with Tech Art, Art, and Engineering to ensure material systems are robust, flexible, and scalable.
  • Contribute to the design and evolution of material pipelines, tools, and workflows, identifying opportunities for automation and increased production efficiency.
  • Explore and prototype new approaches, including AI-assisted tools and workflows, to improve material and texture creation, iteration, variation, and scalability.
  • Define benchmarks and quality bars to ensure visual consistency across different types of content while supporting the established Art Direction.
  • Ensure material performance and scalability across platforms, from high-end hardware to mobile.
  • Support the Lead Material Artist and wider team with advanced artistic and technical expertise, while encouraging experimentation and the evolution of production practices.
  • Review and validate material implementation to ensure alignment with established artistic, technical, and performance standards.

Responsabilités

  • Définir et maintenir des standards visuels de haute qualité pour les matériaux à l’échelle du projet incluant personnages, props et contenu procédural.
  • Piloter le développement et l’évolution des master materials et des systèmes de shaders afin de repondre aux besoins artistiques et techniques de ces differentes disciplines.
  • Résoudre des problématiques complexes artistiques et techniques liées à la définition des matériaux, au réalisme et à la performance.
  • Agir comme expert sur les workflows PBR, systèmes de shaders et pipelines matériaux temps réel.
  • Collaborer étroitement avec les équipes Tech Art , Art et Ingenieurs afin de garantir des systèmes matériaux robustes et scalables.
  • Contribuer à la conception et à l’évolution des pipelines, outils et workflows liés aux matériaux en identifiant les opportunités d’automatisation et d’amélioration de l’efficacité de production.
  • Explorer et prototyper de nouvelles approches, incluant les outils assistés par l’IA, afin d’améliorer la création, l’itération, la variation et la scalabilité des matériaux et textures.
  • Définir les benchmarks et niveau de qualité permettant une cohérence visuelle entre les différents types de contenu en se basant sur la direction artistique établie.
  • Garantir la performance des matériaux sur différentes plateformes, du haut de gamme au mobile.
  • Soutenir le·la Lead Material Artist ainsi que l’équipe grâce à une expertise artisitique et technique avancée, tout en encourageant l’experimentation et l’evolution des pratiques.
  • Réviser et valider l’implémentation des matériaux afin d’assurer l’alignement avec les standards artistiques et techniques


Qualifications

Basic Qualifications

  • Significant experience in AAA game development with a focus on real-time materials and shader creation.
  • Strong portfolio demonstrating expertise across a wide variety of materials and surfaces, including environments, characters, and props.
  • Excellent understanding of PBR workflows, shaders, and material systems in Unreal Engine.
  • Strong understanding of real-time rendering pipelines, performance constraints, and modular, procedural, and scalable material systems.
  • Experience collaborating closely with Tech Art, Art, and Engineering teams.
  • Proven ability to solve complex artistic and technical challenges related to materials and rendering.
  • Interest in R&D, automation, and emerging technologies, including AI-assisted workflows, to improve production pipelines.
  • Excellent communication and cross-functional collaboration skills.

Qualifications de base

  • Expérience significative en développement de jeux AAA avec un focus sur la création de matériaux et shaders temps réel.
  • Portfolio solide démontrant une maitrise des matériaux sur une variété de surfaces et contenus, incluant environnements, personnages et props.
  • Excellente maîtrise des workflows PBR, shaders et systèmes de matériaux dans Unreal Engine.
  • Forte compréhension des pipelines de rendu temps réel, des contraintes de performance, création de systèmes de matériaux modulaires, procéduraux et scalables.
  • Expérience de collaboration étroite avec les équipes Tech Art, Art et Ingénieurs.
  • Bonne compréhension des systèmes de matériaux modulaires et des pipelines scalables.
  • Capacité à résoudre des problématiques complexes artistiques et techniques.
  • Intérêt pour la R&D, l’automatisation et l’utilisation de technologies émergentes, incluant les workflows assistés par IA, afin d’améliorer les pipelines de production.
  • Excellentes compétences en communication et collaboration.

Desired Characteristics

  • Experience developing and maintaining master materials and shader systems at scale.
  • Strong knowledge of advanced shader techniques and material optimization.
  • Experience with material pipelines using Unreal Engine 5, Substance Designer, and Substance Painter.
  • Experience working with distributed teams and/or external partners.
  • Strong eye for realism, surface diversity, material definition, and visual consistency across a large-scale project.
  • A curious and experimental mindset, with a desire to innovate and evolve material workflows, tools, and shader systems.

Atouts souhaités

  • Expérience dans le développement et la maintenance de master materials et systeme de shaders à grande échelle.
  • Bonne connaissance des techniques avancées de shaders et de l’optimisation matériaux.
  • Expérience avec les pipelines matériaux Unreal Engine 5, Substance Designer et Substance Painter.
  • Expérience avec équipes distribuées ou partenaires externes.
  • Forte sensibilité au réalisme, à la diversité des surfaces et à la cohérence visuelle à l’échelle d’un projet.
  • Envie d’innover et de faire évoluer les workflows et systèmes de shaders.

Eligibility Requirements

  • Interested candidates must apply to be considered.
  • Must be willing to work in our Montreal office a minimum of 4 days a week.
  • Must be legally authorized to work in Canada.
  • Must be willing to travel for work related business, if necessary

Exigences d’admissibilité

  • Les personnes intéressées doivent soumettre leur candidature afin d’être considérées.
  • Doit être disposé·e à travailler dans nos bureaux de Montréal au minimum quatre (4) jours par semaine.
  • Doit être légalement autorisé·e à travailler au Canada.
  • Doit être disposé·e à se déplacer pour des raisons professionnelles, au besoin.



Additional Information

As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to AccessibilitySupport@nbcuni.com.