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Computer programming • pierrefonds qc
Senior Animation Programmer – For Honor
UbisoftMontreal, Québec, CanadaProgrammer
VertaforeMontreal, CAChargé de projets logiciels (Product owner ou Product manager)
Exposant 3Montreal, CAMainframe Computer Operator
PomeroyMontreal, ca-qcComputer Vision Engineer
WabtecMontreal, QCWeb applications developer
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Alltech Consulting ServicesMontreal Quebec, CanadaComputer Technician Principal Class
Kativik Ilisarniliriniq (La commission scolaire du Nunavik)Montréal, QC, CA- High Level, AB (from $ 58,500 to $ 130,650 year)
- Oshawa, ON (from $ 92,795 to $ 130,650 year)
- Old toronto, ON (from $ 68,250 to $ 112,990 year)
- Greater Sudbury, ON (from $ 68,250 to $ 112,529 year)
- Greater Napanee, ON (from $ 68,250 to $ 112,529 year)
- Toronto, ON (from $ 68,250 to $ 112,015 year)
- Simcoe, ON (from $ 91,877 to $ 110,023 year)
- Barrie, ON (from $ 91,877 to $ 110,023 year)
- Mississauga, ON (from $ 58,988 to $ 103,058 year)
- Ottawa, ON (from $ 68,250 to $ 98,821 year)
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Senior Animation Programmer – For Honor
UbisoftMontreal, Québec, Canada- Full-time
Job Description
About the Game
For Honor is a unique multiplayer combat experience now in its 9th year of Live operations. With over 37 million players and a talented team of more than 100 people , the game is thriving and looking forward to a bright future.
Job description
We are actively looking for an Animation Programmer to strengthen our technical and content programming team. This key role involves modernizing our animation processes and tools to bring the game to the latest consoles and beyond. You will also be responsible for implementing and improving various features in collaboration with the animation team.
As an Animation Programmer, you will work within the content programming team (3D, Engine, UI, Gameplay) to foster collaboration and knowledge sharing across sub-teams.
If you want to join a versatile, human-sized team and have a real impact on For Honor, we would be delighted to hear from you.
Main Responsibilities
- Understand animation goals and identify development needs.
- Analyze existing animation features in the engine and assess their suitability for project objectives.
- Design and implement new systems or improve existing ones as needed.
- Collaborate with game designers and animators to define technical constraints and possibilities for requested features.
- Write clear and structured code while considering performance, memory usage, maintenance, compatibility, and portability requirements.
- Validate developed systems to ensure they meet project intentions and integrate seamlessly with existing code.
- Optimize systems and features when necessary.
- Provide support for animation tools and systems used in production.
- Identify and fix animation-related bugs reported by other teams or quality assurance.
- Document work to facilitate understanding and usage of systems by other programmers and disciplines.
- Perform any other related tasks.
Qualifications
Education
Relevant Experience
Skills and Knowledge