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Engineer - Game Engine System
Engineer - Game Engine SystemHuawei Technologies Canada Co., Ltd. • Edmonton, Division No. 11, CA
Engineer - Game Engine System

Engineer - Game Engine System

Huawei Technologies Canada Co., Ltd. • Edmonton, Division No. 11, CA
Il y a plus de 30 jours
Type de contrat
  • Temporaire
Description de poste

Huawei Canada has an immediate 12-month contract opening for an Engineer.

About the team :

The Software-Hardware System Optimization Lab continuously improves the power efficiency and performance of smartphone products through software-hardware systems optimization and architecture innovation. We keep tracking the trends of cutting-edge technologies, building the competitive strength of mobile AI, graphics, multimedia, and software architecture for mobile phone products.

About the job :

Design, develop, and maintain robust, high-quality plugins for Unreal Engine using C++ to extend core engine functionalities.

Integrate external AI and Machine Learning libraries (e.g., CANN) into the engine, creating a seamless workflow for gameplay and character animation teams.

Integrate and maintain a wide range of third-party SDKs, including video, audio, networking, and analytics, ensuring stability and performance.

Contribute to the extension and optimization of Unreal Engine's core systems to meet the unique demands of our projects.

Develop tools and editor extensions within Unreal Editor to streamline workflows and enhance the productivity of designers, artists, and other engineers.

Diagnose and resolve complex, system-level bugs and performance bottlenecks, from low-level engine code to high-level integrations.

Provide expert-level technical support and documentation for the engine, plugins, and integrated systems to our game development teams.

About the ideal candidate :

Expertise in modern C++ and a deep understanding of Unreal Engine's programming paradigms (UObject, delegates, modules, build system).

Demonstrable experience integrating external C / C++ libraries into a large codebase.

Strong understanding of the internal architecture of Unreal Engine, including its rendering pipeline, task / threading model, and asset management system.

Proficient in debugging, profiling, and optimizing code for performance (CPU, GPU, memory) using tools like Unreal Insights, RenderDoc, and platform-specific profilers.

Excellent problem-solving skills and the ability to work collaboratively in a multi-disciplinary team.

Bachelor's or higher degree in Computer Science, Engineering, or a related field.

Familiarity with a scripting language like Python for tooling and automation is a strong plus.

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