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British Columbia Institute of Technology
Faculty, 3D Modeling, Art and Animation (Texturing 1)British Columbia Institute of Technology • Burnaby, British Columbia, Canada
Faculty, 3D Modeling, Art and Animation (Texturing 1)

Faculty, 3D Modeling, Art and Animation (Texturing 1)

British Columbia Institute of Technology • Burnaby, British Columbia, Canada
2 days ago
Salary
CA$69,006.00 yearly
Job type
  • Part-time
  • Permanent
Job description

Position Summary

BCIT’s School of Business + Media is seeking a temporary, part-time (0.2 FTE) Faculty, 3D Modeling, Art and Animation. We are seeking individuals who are highly qualified, enthusiastic, committed to quality and innovation in meeting our students’ needs, and who value the importance of teamwork in the workplace.

  • MDAA 1183 Texturing 1 (20%)
In this course, students are introduced to image creation and editing software and how it specifically applies to texturing 3D objects. Students will create and prepare textures for 3D objects using industry standard texture creation software. Students will explore different methods of photo manipulation and texture creation, alongside the basics of applying those textures in 3D animation and modeling software applications with minimal stretching or visible seams. Students will be introduced to unwrapping the UVs of various organic and hard surface models early on and its importance will be reinforced in assignments and tests. Baking normal maps and the various techniques to achieve clean results will be introduced. Duties & Responsibilities The successful candidate will deliver high-quality instruction within the 3D Modeling, Art and Animation diploma program. Responsibilities include preparing and delivering course materials; assessing and evaluating student performance; providing mentorship, feedback, and academic support; maintaining course records; fostering an inclusive and engaging learning environment; and ensuring curriculum delivery reflects current industry standards and practices. Instructors are expected to collaborate with colleagues, contribute to program quality and continuous improvement initiatives, and support student success through professional, effective, and student-centered teaching. Qualifications QUALIFICATIONS:

Required Qualifications:
  • Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or related discipline, or equivalent professional industry experience.
  • Minimum 5 years of professional experience in texturing, surfacing, look development, environment art, or a closely related role within the game, animation, or visual effects industry.
  • Demonstrated expertise creating production-ready textures using Adobe Substance 3D Painter and image editing software.
  • Demonstrated expertise with UV mapping and UV unwrapping workflows in Autodesk Maya, including efficient UV layouts, texel density, UDIM workflows, and minimizing visible seams and stretching.
  • Strong understanding of physically based rendering (PBR) materials, including albedo, roughness, metallic, ambient occlusion, normal, opacity, and emissive texture workflows.
  • Experience baking normal maps and mesh maps from high-resolution to game-ready models while minimizing baking artifacts.
  • Strong understanding of colour management, linear workflows, and texture preparation for modern rendering and real-time pipelines.
  • Demonstrated ability to provide constructive critique and mentorship that helps students develop technically sound and visually appealing textures.
  • Excellent communication, organizational, and interpersonal skills, with the ability to support students from a range of skill levels.

Preferred Qualifications:
  • Previous post-secondary teaching or mentoring experience.
  • Demonstrated industry success and appropriate and current experience and skills in the entire 3D pipeline including 3D Modeling, Animating, Rigging Texturing, Lighting, Rendering, and Unreal Engine.
  • Experience creating textures for both film and the game industry.
Additional Information Benefits – Why you’d love working with us

  • Competitive pay
  • Minimum of twenty-five days of vacation (or more, depending on your position)
  • Competitive employer-paid extended health and dental plan – take a look at our benefit plans!
  • Defined benefit pension plan with employer contributions
  • Professional Development funds and resources
  • Access to most BCIT Flexible Learning courses free of charge
  • Wellness and Employee Assistance programs
  • Complimentary membership with free access to the Fitness Centre, Gymnasium, and more
  • Eligibility requirements apply, benefits may vary depending on the employee group the position belongs to and whether the position offered is temporary or part-time. For more information on our generous benefits, click here!

BCIT is committed to the principles of equity, diversity & inclusion and to promoting opportunities in hiring for systemically oppressed groups who have been excluded from full participation at BCIT and the larger community. This includes Indigenous Peoples, women, racialized persons, persons with disabilities and those who identify as 2S/LGBTQIA+. All qualified candidates are encouraged to apply; however, Canadian citizens and permanent residents will be given priority.

Persons with disabilities who require accommodation for any part of the application or hiring process should contact us using our contact form. Please note that all applications must be submitted via the careers page portal. Applications submitted through the contact form will not be accepted. For additional information, please visit our frequently asked questions (FAQs) page and see how we hire.

The British Columbia Institute of Technology acknowledges that our campuses are located on the unceded traditional territories of the Coast Salish Nations of xwməθkwəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səl̓ilwətaɁɬ (Tsleil-Waututh).
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Faculty, 3D Modeling, Art and Animation (Texturing 1) • Burnaby, British Columbia, Canada

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