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British Columbia Institute of Technology
Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 3)British Columbia Institute of Technology • Burnaby, British Columbia, Canada
Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 3)

Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 3)

British Columbia Institute of Technology • Burnaby, British Columbia, Canada
30+ days ago
Salary
CA$69,006.00 yearly
Job type
  • Part-time
  • Permanent
Job description

Position Summary

BCIT’s School of Business + Media is seeking a temporary, part-time (0.2 FTE) Faculty, 3D Modeling, Art and Animation. We are seeking individuals who are highly qualified, enthusiastic, committed to quality and innovation in meeting our students’ needs, and who value the importance of teamwork in the workplace.

  • MDAA 3542 Lighting and Rendering 3 (20%)

Real time rendering is used across many different industries. In this course, students will examine in depth the capabilities, limitations, and advantages of rendering in a real time renderer. Students will set up cameras and learn to animate their cameras for effectively showing off models and environments. Lighting will be explored for both pre-computed lighting and run-time lighting. Materials will be created with parameters exposed for quickly iterating on different looks for the surface. Finally, post process volumes will be used to achieve cinema quality renders. Duties & Responsibilities The successful candidate will deliver high-quality instruction within the 3D Modeling, Art and Animation diploma program. Responsibilities include preparing and delivering course materials; assessing and evaluating student performance; providing mentorship, feedback, and academic support; maintaining course records; fostering an inclusive and engaging learning environment; and ensuring curriculum delivery reflects current industry standards and practices. Instructors are expected to collaborate with colleagues, contribute to program quality and continuous improvement initiatives, and support student success through professional, effective, and student-centered teaching. Qualifications QUALIFICATIONS:

Required Qualifications:

  • Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or a related discipline, or equivalent professional industry experience.
  • Minimum 5 years of professional experience in lighting, rendering, environment art, or technical art within the game development, animation, or visual effects industry.
  • Demonstrated expertise in real-time rendering workflows using Unreal Engine, including scene lighting, camera setup, and environment presentation.
  • Strong understanding of real-time lighting techniques, including both pre-computed lighting and run-time lighting systems.
  • Experience creating materials and shaders in node-based material editors, including adjustable parameters for iterative look development.
  • Experience working with post-processing tools, including post-process volumes and cinematic effects used to enhance real-time renders.
  • Familiarity with environment lighting techniques, including sky lighting, atmospheric effects, fog, volumetrics, and HDRI lighting setups.
  • Experience creating cinematic camera setups and camera animation to showcase models and environments effectively.
  • Experience working with real-time particle systems, such as Niagara or equivalent systems used to simulate environmental effects.
  • Familiarity with real-time rendering optimization techniques, including performance considerations and balancing visual quality with runtime constraints.
  • Ability to guide students in developing portfolio-quality real-time renders suitable for demo reels and professional presentation.
  • Excellent communication, organizational, and interpersonal skills, with the ability to support students from a range of skill levels.


Preferred Qualifications:

  • Previous post-secondary teaching or mentoring experience.
  • Demonstrated industry success with appropriate and current experience and skills in the entire 3D pipeline including 3D Modeling, Animating, Rigging, Texturing, Lighting, and Rendering.
  • Experience in Redshift, Arnold, and Unreal Engine.

Additional Information Benefits – Why you’d love working with us

  • Competitive pay
  • Minimum of twenty-five days of vacation (or more, depending on your position)
  • Competitive employer-paid extended health and dental plan – take a look at our benefit plans!
  • Defined benefit pension plan with employer contributions
  • Professional Development funds and resources
  • Access to most BCIT Flexible Learning courses free of charge
  • Wellness and Employee Assistance programs
  • Complimentary membership with free access to the Fitness Centre, Gymnasium, and more
  • Eligibility requirements apply, benefits may vary depending on the employee group the position belongs to and whether the position offered is temporary or part-time. For more information on our generous benefits, click here!


BCIT is committed to the principles of equity, diversity & inclusion and to promoting opportunities in hiring for systemically oppressed groups who have been excluded from full participation at BCIT and the larger community. This includes Indigenous Peoples, women, racialized persons, persons with disabilities and those who identify as 2S/LGBTQIA+. All qualified candidates are encouraged to apply; however, Canadian citizens and permanent residents will be given priority.

Persons with disabilities who require accommodation for any part of the application or hiring process should contact us using our contact form. Please note that all applications must be submitted via the careers page portal. Applications submitted through the contact form will not be accepted. For additional information, please visit our frequently asked questions (FAQs) page and see how we hire.

The British Columbia Institute of Technology acknowledges that our campuses are located on the unceded traditional territories of the Coast Salish Nations of xwməθkwəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səl̓ilwətaɁɬ (Tsleil-Waututh).

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Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 3) • Burnaby, British Columbia, Canada

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