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Faculty, Game Design Pipeline 2
Faculty, Game Design Pipeline 2British Columbia Institute of Technology • Burnaby, British Columbia, Canada
Faculty, Game Design Pipeline 2

Faculty, Game Design Pipeline 2

British Columbia Institute of Technology • Burnaby, British Columbia, Canada
16 days ago
Job type
  • Full-time
  • Part-time
  • Permanent
Job description

Position Summary

BCIT’s Digital Arts, Media and Design department within the School of Business + Media offers a range of programs in the areas of Animation and Gaming, Web and Mobile, and Communication and Graphics. We are currently seeking two (2) temporary, part-time (0.2 FTE) Instructors to teach full-time students in the Diploma in 3D Modeling, Art and Animation, from May to August 2026. Duties & Responsibilities The instructor assignments are for:

  • MDAA 4040 Game Design Pipeline 2 (20%) In this course, students build on the skills developed in Game Design Pipeline 1. Students create complex materials that can be configured for multiple purposes within a game engine for both meshes and terrains. Students create animated camera moves for creating non-interactive sequences. Students develop skills to add extra visual impact to environments and characters using the particle system. Students also learn to create modular game assets to build out an optimized environment and set up animations to use in the game engine. In groups, students create a working game demo incorporating assets developed throughout this course.
We are seeking individuals who are highly qualified, enthusiastic, committed to quality and innovation in meeting our students’ needs, and who value the importance of teamwork in the workplace. Qualifications QUALIFICATIONS:

  • Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or a related discipline, or equivalent professional industry experience.
  • Minimum 5 years of professional experience in game development, environment art, technical art, or real-time production pipelines.
  • Demonstrated expertise in real-time game development workflows using Unreal Engine.
  • Familiarity with collaborative game development workflows, including version control systems such as Perforce.
  • Experience creating modular game assets used to construct flexible and optimized game environments.
  • Strong understanding of game asset pipelines, including modeling, texturing, animation integration, and engine implementation.
  • Experience creating and configuring particle systems and visual effects to enhance environments and gameplay visuals.
  • Familiarity with collision systems and physics setup, including creating and configuring custom colliders for game assets.
  • Experience developing customizable materials and shaders suitable for meshes and terrain within a game engine.
  • Experience creating camera sequences and in-engine cinematic presentations for non-interactive sequences.
  • Familiarity with environment construction tools, including spline systems used to create paths, roads, or environmental features.
  • Strong understanding of game optimization techniques, including proper lighting modes and performance considerations.
  • Experience implementing character and prop animations within a game engine.
  • Ability to guide students through team-based project development, including pitching concepts, milestone planning, and final playable demo presentations.
  • Excellent communication, organizational, and interpersonal skills, with the ability to support students from a range of skill levels

Desired Qualifications:

  • Previous post-secondary teaching or mentoring experience.
  • Demonstrated industry success with appropriate and current experience and skills in the entire 3D pipeline including: 3D Modeling, Animating, Rigging, Texturing, Lighting, and Rendering.
  • Experience in Redshift, Arnold, and Unreal Engine.
Additional Information Benefits – Why you’d love working with us

  • Competitive pay
  • Minimum of twenty-five days of vacation (or more, depending on your position)
  • Competitive employer-paid extended health and dental plan – take a look at our benefit plans!
  • Defined benefit pension plan with employer contributions
  • Professional Development funds and resources
  • Access to most BCIT Flexible Learning courses free of charge
  • Wellness and Employee Assistance programs
  • Complimentary membership with free access to the Fitness Centre, Gymnasium, and more
  • Eligibility requirements apply, benefits may vary depending on the employee group the position belongs to and whether the position offered is temporary or part-time. For more information on our generous benefits, click here!

BCIT is committed to the principles of equity, diversity & inclusion and to promoting opportunities in hiring for systemically oppressed groups who have been excluded from full participation at BCIT and the larger community. This includes Indigenous Peoples, women, racialized persons, persons with disabilities and those who identify as 2S/LGBTQIA+. All qualified candidates are encouraged to apply; however, Canadian citizens and permanent residents will be given priority.

Persons with disabilities who require accommodation for any part of the application or hiring process should contact us using our contact form. Please note that all applications must be submitted via the careers page portal. Applications submitted through the contact form will not be accepted. For additional information, please visit our frequently asked questions (FAQs) page and see how we hire.

The British Columbia Institute of Technology acknowledges that our campuses are located on the unceded traditional territories of the Coast Salish Nations of xwməθkwəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səl̓ilwətaɁɬ (Tsleil-Waututh).
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Faculty, Game Design Pipeline 2 • Burnaby, British Columbia, Canada

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