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Principal Animator
UbisoftToronto, ON, CA- Promoted
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ADPToronto, Canada- Nelson, BC (from $ 216,463 to $ 300,000 year)
- Kelowna, BC (from $ 53,625 to $ 223,678 year)
- Peterborough, ON (from $ 126,003 to $ 222,543 year)
- Lethbridge, AB (from $ 200,223 to $ 207,814 year)
- Etobicoke, ON (from $ 118,605 to $ 199,489 year)
- Burlington, ON (from $ 126,253 to $ 199,050 year)
- Thunder Bay, ON (from $ 84,286 to $ 188,600 year)
- Fredericton, NB (from $ 84,632 to $ 182,352 year)
- Guelph, ON (from $ 72,420 to $ 181,786 year)
- London, ON (from $ 74,815 to $ 178,505 year)
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Principal Animator
UbisoftToronto, ON, CA- Full-time
Description du poste
As a Principal Animator, you are a highly skilled artistic expert responsible for defining and maintaining the highest quality standards within your area of specialization. This role bridges artistic vision and execution by setting benchmarks, developing workflows, and mentoring team members. You will collaborate closely with Animation Directors, Associate Animation Directors, Team Leads, Animators and other departments to ensure the creative vision is consistently achieved across all stages of production.
What you’ll do :
- Establish and maintain high artistic standards, ensuring consistency and alignment with the creative vision of the project.
- Craft impactful, high-quality animations that serve as benchmarks for the team, showcasing excellence in technical and artistic execution.
- Define and guide workflows, tools, and best practices specific to the animation specialization.
- Balance artistic vision with technical constraints, ensuring that outputs align with production performance goals.
- Collaborate with Animation Directors and Associate Animation Directors to support and reinforce the overall animation style and goals of the project.
- Act as a bridge between disciplines (Animation, Tech Animation, Art, Game Design) to create cohesive and optimized assets that satisfy both creative and functional needs.
- Partner with other Principal Animators to ensure consistency across animation disciplines and integration with technical pipelines.
- Serve as a mentor for animators, providing hands‑on feedback, training, and support to raise the team's overall proficiency.
- Offer assistance and guidance proactively rather than through formal managerial structures like task delegation.
- Promote a collaborative culture of learning and innovation by sharing knowledge of advanced tools, techniques, and animation principles.
- Stay informed about emerging trends, tools, and practices within the industry.
- Drive innovation in their specialized field, integrating new methods to improve artistic quality and production efficiency.
- Assess team and project needs for involvement, adapting responsibilities based on project scope, skill levels within the team, and existing leadership capabilities, without creating redundancy or unnecessary complexity.
Qualifications
Informations complémentaires
What to send our way
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable experiences, from Assassin’s Creed and Rainbow Six to Just Dance and beyond. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.
The yearly base salary range for this full‑time position is $120,000 to $140,000 CAD . Your actual base pay will be determined following the interview process, taking into account your experience, skills, scope of responsibilities, and qualifications to ensure fair compensation.
We also embrace a hybrid work model to keep you connected with your team while supporting work‑life balance. Please note that some roles are fully office‑based and may not be eligible for hybrid work.
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