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Entry level programmer Jobs in Sainte-Catherine, QC

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Entry level programmer • sainte catherine qc

Last updated: 10 days ago

Senior Level Designer - Unannounced Project

Behaviour InteractiveMontreal, QC
Full-time +1

The role As a Senior Level Designer, you are the architect of player experience: you build the spaces where every fight, decision, and story moment happens.You think in terms of flow, sightlines, p... Show more

Artiste de niveaux avancé.e / Advanced Level Artist

2710 WB Games Montreal Inc.Montreal 888, boul. De Maisonneuve Est
Full-time

Lorsque nous parlons de l'étoffe dont sont faits les rêves, nous ne faisons pas seulement référence au monde des sorciers, des dragons et des superhéros, ni même aux merveilles de la planète Terre.... Show more

Senior Generalist Programmer - Dead by Daylight

Behaviour InteractiveMontreal, QC
Full-time +1

The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgett... Show more

Senior Multiplayer Programmer | Programmeur ou programmeuse multijoueur senior

NBCUniversalMontreal, Quebec, Canada
Full-time

You are responsible for the architecture and performance of the game’s online systems.Design, implement, and maintain network systems that support real‑time multiplayer gameplay, including replicat... Show more

Data Entry Product Support - No Experience

OCPACandiac, Quebec, CA
CA$25.00 hourly
Part-time +1

Product Testers are wanted to work from home nationwide in the US to fulfill upcoming contracts with national and international companies.We guarantee 15-25 hours per week with an hourly pay of bet... Show more

 • Promoted

Entry Level Sales Representative

Premium Merchant FundingMontreal, QC, CA
CA$50,000.00 yearly
Full-time
Quick Apply

About Premium Merchant Funding.We're not your typical finance company.We're a fast-growing, energetic team, committed to helping small and medium-sized businesses succeed.Premium Merchant Funding i... Show more

NDT Manager Level 2

NexWavMontréal, QC, CA
Full-time +1

Manager – Chemical Laboratory & Non-Destructive Testing (NDT).This strategic role aims to oversee the operations of the laboratory and the NDT unit in compliance with.The successful candidate w... Show more

Legal Professionals (Mid-Senior Level)

Hire Resolve.comMontreal, QC, CA
Full-time
Quick Apply

Hire Resolve is assisting legal organizations in hiring experienced legal professionals.This is a multi-role hiring campaign intended to attract candidates from private practice and corporate envir... Show more

Forex & Crypto Trader – Remote - Entry Level

Maverick FXMontreal, Quebec
Remote
Full-time

Maverick Currencies is a proprietary trading firm that has been funding and developing traders since 1997.We provide capital, structured training, and ongoing mentorship — so you trade our mo... Show more

Senior DevOps Programmer – Unannounced project

Behaviour InteractiveMontreal, QC
Full-time +1

The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgett... Show more

Senior Backend Programmer – Unannounced project

Behaviour InteractiveMontreal, QC
Full-time +1

The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgett... Show more

SENIOR PROGRAMMER (Potential for an Executive Role)

ProximityHCIMontreal, Quebec, Canada
Full-time

SENIOR PROGRAMMER (Potential for an Executive Role).Enabling Off-screen HCI for Smartwatches + Smartphones.Engineering, Software development, Experienced, Full-time.ProximityHCI is a TandemLaunch v... Show more

Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface

NBCUniversalMontréal, QC, CA
Full-time

Unreal Engine that support gameplay, visuals, AI behaviour, and user experience.You work on performance‑critical systems and collaborate closely with multidisciplinary teams to ensure features are ... Show more

Concepteur(-trice) de niveau / Level Designer

People Can FlyMontréal, Québec, Canada
Remote
Full-time

Définir et construire des niveaux et être prêt à les répéter de manière intensive (tester et fournir / mettre en place un retour d'information.Collaborer avec le département visuel / maillage pour ... Show more

Programmer Analyst - C#/NET - Banking

Tech Talent InternationalMontréal, QC, Canada
Full-time +1
Quick Apply

Tech Talent International (SI).Fortune 100/500/1000 companies to small and mid-sized organizations in Canada/US and Europe.We currently have a role as a .Programmer Analyst - C#/NET - Banking.Progr... Show more

Online Programmer, Far Cry

UbisoftMontreal, Québec, Canada
Full-time

The role of a Far Cry Online Programmer is to support production teams in creating connected experiences.You will participate in the design, development, and maintenance of online systems.The Onlin... Show more

Customer Service and Data Entry Specialist

Randstad CanadaMontréal, Quebec, CA
CA$26.52 hourly
Full-time +1
Quick Apply

Are you looking for a versatile role that balances client interaction with detail-oriented administrative work?.As a Customer Service and Data Entry Specialist, you will hold a balanced 50/50 posit... Show more

Statistical Programmer-Canada

InderoMontreal, QC, CA
Remote
Full-time +2

The Statistical Programmer will be responsible for the development, maintenance, and validation of annotated Case Report Forms (aCRFs) as well as of specifications and statistical programming of St... Show more

Senior Level Designer - Unannounced Project

Senior Level Designer - Unannounced Project

Behaviour InteractiveMontreal, QC
30+ days ago
Job type
  • Full-time
  • Permanent
Job description

The role As a Senior Level Designer, you are the architect of player experience: you build the spaces where every fight, decision, and story moment happens. You think in terms of flow, sightlines, pacing, and risk/reward. You know that a great map is a system as much as it is a place, one that holds up under the weight of dozens of playtests and still surprises players on their hundredth match. You're equally comfortable sketching a rough flow diagram and getting hands-on in engine to block out and test your ideas yourself. At this stage, you won't just execute a brief, you will help define what "good" looks like for the team, mentor through example and partner closely with art, tech, and design leadership to make sure the spaces you build serve both gameplay and vision. In this role you will :

  • Take ownership of a map for the full length of the prototype, pushing it from blockout to a polished, art-integrated playable level.
  • Design and iterate on multiplayer maps / arenas / battlefields for an asymmetrical FPS, balancing tight, readable spaces with meaningful tactical options and strong use of verticality.
  • Define the rules of navigation for the game and translate them into concrete gameplay implications.
  • Establish and maintain the level design metrics for the game (scale, pacing, cover spacing, engagement distances, traversal timing) to support multiple modes of traversal.
  • Work hand-in-hand with the Art Director, tech, and environment artists rapidly prototyping ideas in Blueprints to validate gameplay before committing to production.
  • Help establish and protect the core gameplay loop during the prototype phase, prioritizing what's essential over full-game scope.

What we're looking for :

  • Minimum of 7 years of level design experience.
  • Proven experience designing multiplayer maps, arenas, or battlefields: spaces with high replay value, multiple viable strategies, and strong, deliberate verticality.
  • Strong, hands-on experience with Unreal Engine and solid experience with Blueprints, comfortable scripting your own prototypes alongside programmers.
  • Experience shipping or prototyping multiplayer games, with a demonstrated ability to prototype quickly and test gameplay ideas fast.
  • Solid fundamentals in space, pacing, flow, and player guidance, with the ability to project unfinished blockouts into a final art vision alongside the art team.
  • Comfortable designing for sci-fi/futuristic settings and the conventions of FPS / asymmetrical shooters, with strong collaboration skills across distributed teams.