Environment Artist - skate.(Hybrid/Remote)
Responsibilities
Create high-quality AAA assets, which could include hard surface and organic props or buildings.
Collaborate daily with the Art Director, Environment Director and Concept Team.
Work with the Environment Director and Technical Art team to establish toolsets and pipelines.
Work with our Technical Art team to ensure all assets are optimized for target platforms.
Ensure that all assets are consistent with defined visual style of the game.
Qualifications :
Please note that you do not need to qualify for all requirements to be considered but we do require previously shipped game experience .
We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
3+ Years Experience with a focus on Environment Art.
Experience at intermediate or senior level role on at least 1 shipped console / PC title.
High competency in 3D modeling, materials / surfacing software packages such as Maya, Zbrush and the Substance Suite.
Production experience with modern real-time game engines such as Unreal, Unity, CryEngine.
Excellent knowledge of how to manage and create content for games
A degree in Fine Arts, Animation, Visual Design, or related diploma or certificate.
Experience with Project Management tools (Shotgrid, Jira, Confluence).
Proficient in the creation of high-quality stylized, PBR-based, environment assets.
Ceci ne s’applique pas au Québec COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.
Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento) :
º $95,450 - $141,800 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo) :
º $89,200 - $141,800 USD Annually
Jersey City, NJ :
º $105,250 - $141,800 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs) :
º $89,200 - $118,550 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane) :
º $89,200 - $130,750 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria) :
º $77,600 - $119,000 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health / dental / vision coverage and basic life insurance.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.