Responsibilities
- Produce photo realistic visual effects for organic & hard surface materials including water, explosions, fire, weapon fx, smoke, clouds, and debris.
- Craft creative solutions for creating visually stunning VFX within the performance budget of the project, managing asset file size and optimising effectively.
- Explore new tools & techniques for real-time effects generation.
- Create and maintain documentation for the VFX team to improve developer onboarding and cross studio collaboration.
- Work with the VFX lead and Production Director to estimate and plan tasks for upcoming milestones, breakdown deliverables, and share updates
Skills We Look For :
- A deep understanding of VFX packages to shatter, simulate, flood, and set fire to in-game geometry in real-time (example : EmberGen, FumeFx, RayFire, Houdini, Maya, Fluids, Alembic, Popcorn FX, MASH).
- 4+ years experience working with physically based rendering pipelines.
- Experience with Photogrammetry, PBR shaders, and achieving photorealistic outcomes,
- compatible with lighting and gameplay.
- Experience working with and contributing to resource libraries.
Next Steps :
As part of the application process, we may ask you to complete work exercise. You must apply online with a resume AND portfolio / show reel.
LI-Hybrid, #LI-Onsite #FlexibleWork
Ceci ne s’applique pas au Québec.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.
Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria) :
º $89,300 - $123,000 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.