Level Designer/Concepteur-trice de niveau Product Development

Tbwa Chiat/Day Inc
ON, Canada
80.8K $-149.4K $ / an (estimé)
Temps plein
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In May 2021, we embarked on a journey to start Haven Studios with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create and games we’ve longed to play.

We’ve made amazing progress in a short time thanks to our talented, passionate team and their exceptional contributions. We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity.

Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.

Haven joined the PlayStation Studios family in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada.

We are looking for a Level Designer to join the Haven Entertainment Studios project team. The Level Designer will have responsibility over a region of a map, crafting exceptional experiences for the player and supporting the overall design vision for the game.

You will collaborate closely with several disciplines across the team and leverage your passion for design to inspire those around you, using feedback and data to create fun and challenging content.

Reporting

The Level Designer will report to the World Producer.

Responsibilities and Duties

  • Design, build and iterate on game levels efficiently making use of the game features and mechanics.
  • Implement your level through every stage of production. From design document to final polished product.
  • Work closely with multidisciplinary teams of artists, game designers, gameplay programmers and sound designers on multiple aspects of the development to ensure the design vision is realized.
  • Assess gameplay, navigation and flow to ensure a memorable player experience is achieved following the game direction.
  • Identify and address potential risks, dependencies and constraints related to level design
  • Review work with peers, solicit and provide constructive feedback in a collaborative mindset. Continuously use feedback and data to maintain and drive the development of level content.
  • Proactively communicate with different stakeholders and be mindful of dependencies that might create blockers or challenges to resolve design challenges.
  • Actively partake in internal play sessions to provide and implement feedback for improving levels and models.
  • Stay up to date with the latest trends and best practices in level design. Seek inspiration and insights from the other players in the multiplayer games market.

Experience and Skills Required

  • 5+ years experience in related role.
  • Shipped at least one AAA console title.
  • Strong interest in Multiplayer / Live Service games.
  • Strong analytical and critical thinking skills to review and assess levels against design criteria.
  • At ease communicating design ideas and concepts clearly across all disciplines.
  • Organizational Skills : Excellent ability to organize, break down tasks and work with production to establish time estimates.
  • Flexibility and Adaptability : Comfortable with ambiguity. Adjust according to priorities displaying flexibility and adaptability through the many stages of production.
  • A good awareness of the flow and pacing of a game.
  • Knowledge of Unreal level editing tools and scripting languages.
  • Familiarity with 3D modeling tools. (3Dsmax, Blender, etc)

Accepted file types : pdf, doc, docx, txt, rtf

Accepted file types : pdf, doc, docx, txt, rtf

Describe your experience contributing to the design, development, or iteration of maps designs.

What excites you most about working on multiplayer or live service games?

LinkedIn Profile

Website

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