Contract Duration : 12 months
Worksite : Hybrid - Vancouver, BC - 3 days onsite, 2 days remote, a week
We are seeking a highly creative and motivated VFX Artist. In this position, you will be responsible for creating and implementing high-end real-time visual effects into a game using Unreal Engine. You will also collaborate with several members of the team, such as artists, engineers and designers, to craft state-of-the-art visual effects. If you are passionate about playing games, making games, and solving hard problems, we encourage you to apply.
RESPONSIBILITIES :
- Work with the Lead VFX Artist, Art Director, Technical Artists and Engineers to create and deliver VFX that embodies our creative vision.
- Ensure that VFX are created in accordance with the approved game style and technical requirements constraints.
- Ensure that consistent communication is maintained, in all directions, to guarantee the quality of the game.
- Rapid prototyping of VFX in close collaboration with Tech Art and Engineering teams
- Authoring high quality Visuals for Gore, Destruction, Pyrotechnics, and Weapon Effects
- Planning, estimating and prioritizing tasks.
- R&D, reference gathering, and document processes
REQUIREMENTS :
Must have 3+ years of experience in video games.Required to have shipped at least 1 title as a VFX or Technical Artist.A relevant Portfolio demonstrating experience in creating real time VFX in a photo realistic style.Relevant degree in an Art / Design field or the equivalent work experience.Experience with particle systems workflows and shader creation from concept to optimization.Experience using industry standard 3D content creation tools.Ability to take constructive feedback from leads, publishers and other team members and channel it into improving the product.Unreal experience is a big plus, specifically with Niagara and Chaos Destruction.Houdini experience is a big plus.Mel or Python scripting experience is a plus.Tech Art experience is also a pluspay rate $50 / HR - $60 / HR