Talent.com
Parallel Domain
Principal Technical ArtistParallel Domain • Vancouver, Metro Vancouver Regional District, Canada
Principal Technical Artist

Principal Technical Artist

Parallel Domain • Vancouver, Metro Vancouver Regional District, Canada
Il y a 6 jours
Salaire
145 000,00 $CA par an
Type de contrat
  • Temps plein
Description de poste

About the Role

Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high‑fidelity virtual environments.

Our content and rendering pipeline is how that platform earns its credibility with customers. The virtual environments we build have to hold up under physical, geometric, and sensor‑level scrutiny—they are the testbeds against which our customers’ autonomous systems are validated. Building environments at that level of fidelity and scale demands techniques that go beyond a typical AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI‑assisted content workflows, and modern procedural systems are reshaping what a tech artist’s day looks like.

We’re hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you’ll work alongside our rendering, simulation, and content engineers on open‑ended content and pipeline problems. You’ll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous systems.

Responsibilities

  • Own the technical content stack. End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist’s intent into a production‑ready scene.

  • Build and ship tools. Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ship work they couldn’t ship before.

  • Drive AI‑augmented workflows. Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture synthesis, ML‑assisted asset generation, and the next wave of techniques as they emerge. Hold an opinionated view on where these tools belong in a production pipeline and where they don’t.

  • Optimize real‑time performance. Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large‑scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team isn’t relearning the same lessons every six months.

  • Work across disciplines. Operate as connective tissue across content, rendering, simulation, ML, and product. Translate between disciplines, broker tradeoffs between content fidelity and runtime performance, and make sure the systems we build hang together.

  • Set the craft bar. We’re not asking you to manage people, but we expect you to lead by example on the craft side. Your work should make the people around you better at theirs.

  • Move quickly. Ship into production early and often. Many of the problems you’ll work on don’t have a known answer—your job is to scope the unknown, prototype something that works, and harden it from there.

  • Use AI tooling actively. LLM‑assisted coding, scripting, and asset generation can meaningfully accelerate the work when applied well. We expect fluency here and active contribution to the team’s practice.

Required Qualifications

  • Experience. 8+ years as a technical artist or in a closely adjacent role, with at least one shipped product on a real‑time, physically based rendering pipeline.

  • Unreal Engine 5 expertise. Expert‑level proficiency including materials, Blueprints, performance profiling, the asset pipeline, and the engine’s deeper rendering features. You can debug a frame budget, fix a broken shader, and ship a Blueprint utility in the same afternoon.

  • Programming fluency. Productive across some combination of Python, C++, HLSL, VEX, and shell. You reach for code rather than manual process whenever possible.

  • Production speed. Demonstrated ability to take open‑ended content or workflow problems, scope them yourself, and ship working systems the team adopts—without extensive hand‑holding.

  • AI workflow fluency. Working command of LLM‑based coding tools, generative content tooling (e.g., diffusion models, ComfyUI), and the broader category of AI tools reshaping technical art. You stay on top of where these tools are heading and bring that thinking into the team’s practice.

  • Communication. Equally comfortable talking shaders with rendering engineers, performance with simulation engineers, and tradeoffs with non‑technical product partners.

  • Generalist disposition. Able to move pragmatically across content creation, tooling, rendering, performance, and pipeline. We’re not looking for someone narrowly specialized in one corner of technical art.

Preferred Qualifications

  • Neural scene reconstruction. Hands‑on experience with gaussian splatting, NeRFs, or similar techniques in a production or near‑production setting.

  • Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal PCG), including authoring HDAs and integrating them into a real‑time pipeline.

  • Sensor simulation. Familiarity with RGB cameras, LiDAR, radar, and the visual artifacts that matter to autonomous‑system perception models.

  • Distributed/cloud pipelines. Experience with distributed rendering or cloud‑based content pipelines.

  • Computational background. Mathematics, physics, or computational graphics that lets you reason from first principles when a problem demands it.

What Success Looks Like

  • Integrated into the production pipeline and shipped meaningful content using our in‑house tools.

  • Delivered tooling in Houdini or Unreal Engine that improves content team velocity.

  • Built strong working relationships with engineering, simulation, rendering, and DevOps stakeholders.

  • Influenced the technical roadmap with at least one concrete bet that ships customer value.

What Makes a Great Candidate

You’re a generalist who’s excellent at technical art, equally at home in rendering, tooling, content, and performance. You hold strong opinions about the craft but treat your tools as instruments, not identity. You’re a builder, not a planner: you scope, prototype, ship, and iterate. You’re paying close attention to how AI tooling is changing technical art and you want to be hands‑on with that change.

Base salary range of CAD $145,000–$175,000, depending on skills, qualifications, and experience, plus equity, full health/dental/vision coverage, learning stipend, and generous vacation. This role is based remotely or hybrid in the Pacific Northwest (Vancouver, BC or Seattle, WA).

#J-18808-Ljbffr
Créer une alerte emploi pour cette recherche

Principal Technical Artist • Vancouver, Metro Vancouver Regional District, Canada

Offres similaires

3D Storyboard Artist job at Mainframe Studios, Vancouver

FestybayVancouver, Metro Vancouver Regional District, CA
Temps plein

We eat creative and technical challenges for breakfast and come back for more.We’ve been doing this for 25+ years, and we’re still going strong.From our artists to our technical and production folk... Voir plus

 • Offre sponsorisée

Technical Artist (Houdini) | North America | Canada | Europe | Fully Remote

Escape Velocity EntertainmentVancouver, Metro Vancouver Regional District, CA
Télétravail
Temps plein

Technical Artist (Houdini) | North America | Canada | Europe | Fully Remote.Escape Velocity is seeking a Technical Artist responsible for developing and maintaining Houdini and PCG tools and conten... Voir plus

 • Offre sponsorisée

Technical Artist

High Voltage SoftwareVancouver, Metro Vancouver Regional District, CA
Temps plein

Be among the first 25 applicants.Get AI-powered advice on this job and more exclusive features.High Voltage Software provided pay range.This range is provided by High Voltage Software.Your actual p... Voir plus

 • Offre sponsorisée

Technical Artist - C$71,400 - C$105,720 A Year

2K Sports LabBurnaby, Canada
Temps plein

Seeking a Technical Artist to bridge engineering and art teams, improve game visuals using Unreal Engine 5, develop tools, shaders, and resolve technical art issues.Requires 4+ years experience wit... Voir plus

 • Offre sponsorisée

Principal Technical Artist - Tools (Apex Legends)

Respawn Entertainmentvancouver, metro vancouver regional district, Canada
Temps plein

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world.Here, everyone is part of the story.Part of a community that connects across the globe.A ... Voir plus

 • Offre sponsorisée

Bardel Animation Technical Artist Role

Bardel-EntertainmentVancouver, Metro Vancouver Regional District, CA
Temps plein

Transform the animation process at Bardel Entertainment as a Technical Animation Artist.Solve technical challenges to support artists in a collaborative, innovation-driven environment.This animatio... Voir plus

 • Offre sponsorisée

Plate Prep Artist

Scanline VFXVancouver, Metro Vancouver Regional District, CA
Temps plein

Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions while having fun doing it.A dynamic workforce nestled in some of the world’s most intriguing citi... Voir plus

 • Offre sponsorisée

Senior Technical Artist

NotodoanimacionVancouver

Se busca un Senior Technical Artist para trabajar con los Technical Art Directors y equipos de contenido en la creación de herramientas, flujos de trabajo y sistemas orientados a conseguir la más a... Voir plus

 • Offre sponsorisée

Lead Character Artist

KabamVancouver, Metro Vancouver Regional District, CA
Temps plein

At Kabam, we’re constantly raising the bar of excellence in free-to-play gaming.We hire for passion and diversity so that we can triumph in our collective skill.Our teams are made up of a fusion of... Voir plus

 • Offre sponsorisée

Level Artist

Premier Inn Hotels LLC (UAE)Vancouver, Metro Vancouver Regional District, CA
Temps plein

Vancouver (North Hastings-Sunrise), Canada | Posted on 09/10/2024.Duration: ASAP to 18 months, with no chance for extension.How would you contribute to the artistic vision and bring it to life thro... Voir plus

 • Offre sponsorisée

Emerging Matchmove Artist - Mentor-Driven Growth

Track Visual EffectsVancouver, Metro Vancouver Regional District, CA
Temps plein

A premier visual effects studio in Vancouver seeks a Junior Matchmove Artist to join their rapidly growing team.This role offers an exciting opportunity to work on a variety of projects, from films... Voir plus

 • Offre sponsorisée

Senior Technical Artist - EA SPORTS FC

EA SPORTSVancouver
Temps plein

Electronic Arts creates next‑level entertainment experiences that inspire players and fans around the world.EA SPORTS, one of the world's leading sports entertainment brands, brings the emotion of ... Voir plus

 • Offre sponsorisée

Environment Artist

Sony Pictures ImageworksVancouver, Metro Vancouver Regional District, CA
Temps plein

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations.We are committed to respecting traditional lands, and working wi... Voir plus

 • Offre sponsorisée

Senior UI Technical Artist - Frostbite

FrostbiteVancouver
Temps plein

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world.Here, everyone is part of the story.Part of a community that connects across the globe.A ... Voir plus

 • Offre sponsorisée

Look Development Artist

Sony Pictures EntertainmentVancouver
Temps plein

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations.We are committed to respecting traditional lands, and working wi... Voir plus

 • Offre sponsorisée

Technical Artist

Sprung Studios - UX-UI DesignVancouver, British Columbia, Canada
Temps plein

Sprung Studios is looking for an experienced Technical Artist to join our team! We are interested in hearing from individuals who are passionate about games, Technical Art, and delivering high-qual... Voir plus

 • Offre sponsorisée

Technical Artist (AAA)

AscendionVancouver, Metro Vancouver Regional District, Canada
Temps plein

Direct message the job poster from Ascendion.Senior Talent Acquisition Specialist | Career Coach | Event Host | LSSYB | UPC 24 | Hiring for Microsoft : AI, IT, Functional, Construction….This team i... Voir plus

 • Offre sponsorisée

Senior Technical Artist - Character Rigging Systems

Electronic Arts Inc.Vancouver, Metro Vancouver Regional District, CA
Temps plein

Are you passionate about new technologies and continually pushing the boundaries of game development? Great, so are we! EA Sports Technical Art is seeking a Senior Rigging Technical Artist to partn... Voir plus

 • Offre sponsorisée

Technical Artist

IFG - International Financial GroupVancouver, British Columbia, Canada
Temps plein

We are seeking an experienced Technical Artist to collaborate with peers in developing and maintaining high‑quality tools, pipelines, systems, and runtime performance.The ideal candidate will work ... Voir plus

 • Offre sponsorisée

Technical 3D Artist

Sanctuary AIVancouver, Metro Vancouver Regional District, CA
Permanent

Sanctuary AI–a multi award-winning LinkedIn Top Startup company–is seeking a Technical 3D Artist.Reporting to our Software Engineering Manager, you'll gain a comprehensive understanding of our prod... Voir plus