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Senior Gameplay Software Engineer
Senior Gameplay Software EngineerEA SPORTS • Vancouver, Metro Vancouver Regional District, CA
Senior Gameplay Software Engineer

Senior Gameplay Software Engineer

EA SPORTS • Vancouver, Metro Vancouver Regional District, CA
Il y a 18 jours
Type de contrat
  • Temps plein
Description de poste

Senior Gameplay Software Engineer – EA SPORTS

Electronic Arts creates next‑level entertainment experiences that inspire players and fans worldwide. The EA SPORTS UFC franchise delivers the spectacle, strategy, and intensity of MMA to millions of players. Our Vancouver‑based team is pushing the boundaries of interactive combat—crafting fluid, expressive, responsive gameplay that feels both fun and deeply authentic.

As a Senior Gameplay Engineer, you will play a critical role in shaping the world’s premier fighting game experience. This is a rare opportunity to blend technical excellence, creative problem solving, and collaborative design to bring true‑to‑life MMA combat to players everywhere.

We are seeking a seasoned senior engineer to design and implement gameplay systems that drive authentic, dynamic, and expressive MMA gameplay. Responsibilities include ensuring clarity of design, technical robustness, performance across all platforms, mentoring junior engineers, and collaborating with designers, animators, AI engineers, and product leaders.

Your Impact

  • Co‑Create the Core Player Experience : Partner closely with designers, animators, AI engineers, and product leaders to brainstorm, prototype, and refine new gameplay mechanics. Help shape the feel and responsiveness of combat : striking, grappling, footwork, timing, and reactions.
  • Design & Build High Quality Gameplay Systems : Architect and implement gameplay features that drive authentic, dynamic, and expressive MMA gameplay; own systems end‑to‑end.
  • Prototype, Explore, Innovate : Rapidly test new combat ideas, iterate based on player feel and design vision. Investigate new technical approaches, including animation, physics, and game AI.
  • Collaborate and Elevate the Team : Mentor junior engineers, contribute to best practices, code quality, and technical strategy. Work fluidly across disciplines.
  • Deliver World‑Class Performance : Ensure systems remain fast, scalable, and responsive. Identify performance bottlenecks and guide teams toward optimized solutions.

Your Qualifications

  • 6+ years of professional experience in gameplay programming or game development engineering.
  • Strong proficiency in C++ and real‑time game engine programming.
  • Demonstrated experience designing or implementing gameplay systems such as combat mechanics, character control, AI decision making, animation‑driven gameplay, or physics‑based interactions.
  • Ability to collaborate deeply with designers and other creative partners, turning concepts into polished in‑game experiences.
  • Strong problem‑solving skills and ability to break down complex gameplay challenges into executable plans.
  • Bonus / Preferred

  • Experience working on a fighting game, combat system, action game, or sports game with authentic simulation requirements.
  • Exposure to or interest in machine learning techniques for AI and animation systems.
  • Familiarity with animation pipelines, motion matching, physics simulation, or AI behavior trees.
  • Why Join Us

  • Shape authentic MMA gameplay enjoyed by millions of players.
  • Work on a wide range of systems : combat mechanics, animation systems, AI, physics, input responsiveness, performance optimization.
  • Influence design direction and contribute creatively.
  • Be part of a studio that encourages experimentation, iteration, and innovation.
  • Grow your technical and creative career in EA SPORTS’ most ambitious and dynamic franchises.
  • Compensation and Benefits

    Pay ranges for BC (depending on location, e.g., Vancouver vs. Victoria) $138,700 – $199,900 CAD. Benefits include 3 weeks of vacation to start, 10 days of sick time, EI / QPIP top‑up, extended health / dental / vision coverage, life and disability insurance, retirement plan, and potential bonus & equity.

    About Electronic Arts

    Electronic Arts is an equal‑opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We also consider qualified applicants with criminal records in accordance with applicable law and make workplace accommodations for qualified individuals with disabilities as required by applicable law.

    Job Details

  • Seniority level : Mid‑Senior level
  • Employment type : Full‑time
  • Job function : Engineering and Information Technology
  • Industry : Computer Games
  • Location : Burnaby, British Columbia, Canada
  • #J-18808-Ljbffr

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