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Unity Software Engineer
Unity Software EngineerBlastworks Inc. • Victoria, Capital Regional District, CA
Unity Software Engineer

Unity Software Engineer

Blastworks Inc. • Victoria, Capital Regional District, CA
Il y a plus de 30 jours
Type de contrat
  • Temps plein
Description de poste

Unity Software Engineer - Mobile + WebGL Client- Intermediate

Location : Victoria, BC

Full time, in-office position

Blastworks is seeking a passionate Software Engineer to build and deliver social gaming experiences with our Victoria, BC studio. Join us in building our next generation gameplay technologies. You will be involved in the ongoing development of two metagames and two standalone mobile games.

The Unity team is made up of highly motivated engineers who bring passion to delivering high quality user experiences and game mechanics across multiple games. Our conduit is modern application design, and development best practices. You have exceptional interpersonal skills, and are a self-motivated developer that strives for team success!

Responsibilities

  • Evolving our core technologies to provide best in class experiences and gameplay features using Unity Game Development - C#
  • Extending the usability and capabilities of our current architecture to support the needs of our growing feature set across multiple platforms and devices
  • Improving and defining technical requirements, documentation and best practices
  • Building out gameplay meta features across multiple game applications
  • Clarifying and estimating the tasks for each sprint, with the development team
  • Creating and reviewing pull requests
  • Communicating early and often if you run into blockers
  • Working with the QA team to communicate clear test cases and bug descriptions

Qualifications

  • Unity Game Development - C#
  • 5+ years developing with Client based technologies (more for intermediate position)
  • Knowledge of software design and architecture best practices
  • Excellent written and oral communication skills
  • Self-motivation, good organization and time management
  • BS / BA degree in Computer Science, Engineering or related field or equivalent experience
  • Practical experience with agile development practices and egoless programming
  • Preferred qualifications

  • Familiarity with git and svn version control
  • Common game development skills (e.g. vectors, tweening libraries, and playing sounds)
  • Client event handling with tools such as Socket.io
  • Experience with modern art pipelines (TexturePacker, Spine 2D Skeletal animation)
  • Networked and server supported game development
  • Experience with CI / CD on mobile platforms
  • Profiling, performance and optimization
  • Compensation

    Salary Range : $65,000 - $95,000 CAD annually.

  • Competitive benefits package
  • Generous paid time off
  • Flexible office hours Monday - Friday
  • A fun and inclusive team culture
  • Exact compensation will be based on skills and experience.

    At Blastworks , we are committed to fostering a diverse, equitable, and inclusive workplace where all individuals feel a genuine sense of belonging and trust. We believe that diverse perspectives drive innovation and strengthen our community. If you thrive in a fast-moving industry and love building experiences that players love, we’d love to hear from you. Please apply directly to this job posting.

    Please apply directly to our website (https : / / www.blastworksinc.com / careers / ) or this job posting with your resume. No phone calls please

    #J-18808-Ljbffr

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