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Unity Software Engineer – Mobile + WebGL Client
Unity Software Engineer – Mobile + WebGL ClientBlastworks Inc. • Victoria, Capital Regional District, CA
Unity Software Engineer – Mobile + WebGL Client

Unity Software Engineer – Mobile + WebGL Client

Blastworks Inc. • Victoria, Capital Regional District, CA
30+ days ago
Job type
  • Full-time
Job description

Unity Software Engineer - Mobile + WebGL Client

Location : Victoria, BC

Department : Unity Team

Reports To : Unity Manager

Location : In-office, Victoria, BC

Employment Type : Full-time

Experience Level : Intermediate

About the Role

Blastworks is seeking a passionate Software Engineer to build and deliver social gaming experiences with our Victoria, BC studio. Join us in building our next generation gameplay technologies. You will be involved in the ongoing development of two metagames and two standalone mobile games.

The Unity team is made up of highly motivated engineers who bring passion to delivering high quality user experiences and game mechanics across multiple games. Our conduit is modern application design, and development best practices. You have exceptional interpersonal skills, and are a self-motivated developer that strives for team success!

What You’ll Do

  • Evolving our core technologies to provide best in class experiences and gameplay features using Unity Game Development – C#
  • Extending the usability and capabilities of our current architecture to support the needs of our growing feature set across multiple platforms and devices
  • Improving and defining technical requirements, documentation and best practices
  • Building out gameplay meta features across multiple game applications
  • Clarifying and estimating the tasks for each sprint, with the development team
  • Creating and reviewing pull requests
  • Communicating early and often if you run into blockers
  • Working with the QA team to communicate clear test cases and bug descriptions

What You Bring

  • Unity Game Development – C#
  • 5+ years developing with Client based technologies (more for intermediate position)
  • Knowledge of software design and architecture best practices
  • Excellent written and oral communication skills
  • Self-motivation, good organization and time management
  • BS / BA degree in Computer Science, Engineering or related field or equivalent experience
  • Practical experience with agile development practices and egoless programming
  • Nice to Have

  • Familiarity with git and svn version control
  • Common game development skills (e.g. vectors, tweening libraries, and playing sounds)
  • Client event handling with tools such as Socket.io
  • Experience with modern art pipelines (TexturePacker, Spine 2D Skeletal animation)
  • Networked and server supported game development
  • Experience with CI / CD (continuous integration and continuous deployment) on mobile platforms
  • Profiling, performance and optimization
  • Compensation

    Salary Range : $65,000 – $95,000 CAD annually.

    Exact compensation will be based on skills and experience.

  • Extended Health, Dental, and Wellness package including EAP
  • Parking or public transit subsidy
  • A fun and inclusive team culture
  • At Blastworks, we are committed to fostering a diverse, equitable, and inclusive workplace where all individuals feel a genuine sense of belonging and trust. We believe that diverse perspectives drive innovation and strengthen our community. If you thrive in a fast-moving industry and love building experiences that players love, we’d love to hear from you.

    This is an in-person position based in our Victoria, BC studio which is located at 1207 Douglas St, Unit 601, Victoria, BC, V8W2E7, Canada.

    Please apply directly to this job posting with your resume. No phone calls please.

    #J-18808-Ljbffr

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    Unity Software Engineer Mobile WebGL Client • Victoria, Capital Regional District, CA

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