At Kabam, we’re constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in…Reporting to the Lead Designer, as the Game Designer you will design, document, and implement core game systems and content at high quality. Your work will touch systems, characters, economy, and meta design. You’ll deliver features with minimal supervision, owning and improving your pipeline.
You can expect to be responsible for :
- Feature Implementation & Content Build
- Model, create, automate and balance game data into spreadsheets and schemas.
- Create, configure and maintain game components, characters, skills, systems, etc. in-engine.
- Own end-to-end implementation of assigned features, from spec to playable build.
- Systems Design & Tuning
- Design rules, parameters, progression curves, and meta systems.
- Iterate systems based on internal feedback and metrics.
- Fine-tune economy flows, resource sinks, balance, and synergy layers.
- Documentation & Technical Specification
- Produce clear, actionable design docs, specs, and mockups.
- Drive task feature breakdowns with the team from generated documentation.
- Propose improvements to toolsets, pipeline, and data flows.
- Cross-Discipline Collaboration & Vision Advocacy
- Help maintain alignment with the game’s vision.
- Communicate design choices to engineers, artists, producers.
- Provide feedback, review build outcomes, and address regressions.
Your background includes :
QualificationUndergraduate degree or college diploma (or equivalent) in a related fieldExperienceExperience working with Unity 3D and ability to work independently in-editor, setting up content, prefabs and improving hierarchies and dependencies.Experience with spreadsheets, csv, and other forms of data entry, handling complex data relationships.2+ years of experience on at least one shipped title, with significant exposure to technical design or systems design in shipped titles.Intellectual curiosity and logical thinking, able to trace, debug, and resolve data and behavior issues independently.Rock-solid organizational and project management skills with the ability to juggle multiple prioritiesA hunger for new, different, and exciting design challengesExperience working in live-ops titles, balancing features post-launch is a plus.Bonus if you have raw technical skills including ;Scripting experienceStrong math skills$37 - $46 an hourThe typical hiring range listed above is specific to candidates located in Vancouver . The salary will be determined based on your knowledge, skills and competencies.If you’re interested in the position but your expectations don’t fully align with the provided range, we still encourage you to apply! Considerations may be made based on your experience level.