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Electronic Arts
Gameplay Software EngineerElectronic Arts • Winnipeg, Canada
Gameplay Software Engineer

Gameplay Software Engineer

Electronic Arts • Winnipeg, Canada
3 days ago
Job type
  • Full-time
Job description
Role ID 215787 Worker Type Regular Employee Studio/Department Work Model Hybrid Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we're redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we're taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club! The Gameplay team on EA Sports FC is at the core of the user experience. It is the strength of our franchise and is valued tremendously in the company. We attract passionate team members and make sure they stick around by providing support and growth opportunities. Gameplay SEs are much more involved in design than typical SEs, because even though high-level designs are provided by designers, details need to be implemented by the SEs. You will report into the Development Director of Gameplay. Our workflow and supporting tools are advanced and allow us to work and iterate quickly, which in turn allows us to see our code changes directly in the game without much delay. Fixing gameplay bugs and seeing your code in action on the virtual pitch in a matter of minutes is an extremely satisfying experience. Your Responsibilities: Bring the vision of the artists and designers to life. Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing custom code Prototype new mechanics to prove designs and improve on mechanics. Design technical designs for Gameplay systems. Develop tools and workflows to produce new game features. Work with a proprietary engine to develop shareable code and interface correctly with the engine. Your Qualifications: Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered. Bachelor's degree in computer science or related field, or equivalent training and professional experience Proficiency with C++ and experience in object-oriented design and implementation Experience architecting and implementing A.I., character control, multiplayer, or other gameplay-related systems Demonstrated knowledge of good software programming practices Understanding of multithreaded architectures and synchronization principles Excellent debugging experience using tools to help debug Understand performance implications of Gameplay systems & algorithms and how to improve. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Gameplay Software Engineer • Winnipeg, Canada

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