Talent.com
Keywords Studios
Remote Principal Environment Artist - GameSim - Talent PipelineKeywords Studios • Mascouche, Quebec
Remote Principal Environment Artist - GameSim - Talent Pipeline

Remote Principal Environment Artist - GameSim - Talent Pipeline

Keywords Studios • Mascouche, Quebec
11 days ago
Job type
  • Full-time
  • Remote
Job description
Description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are seeking a Principal Environment Artist to help define and elevate the quality, efficiency, and consistency of environment-art production across GameSim projects.

This is a high level senior individual-contributor position for an experienced artist who can operate at both the strategic and hands-on levels. You will create benchmark-quality work, establish practical production standards, solve complex artistic and technical problems, and provide direction to environment teams working across different projects, engines, styles, and partner studios.

You will work closely with Art Directors, project leads, Technical Art, Production, Design, Engineering, clients, and partner studios to translate creative goals into clear and achievable environment-art strategies.

This role requires strong leadership, sound judgment, clear communication, and the ability to influence teams through expertise, example, and collaboration.

What Success Looks Like

Within your first 90 days, you will:

  • Develop a strong understanding of GameSim’s projects, clients, production structure, and environment-art capabilities.
  • Build trust with artists, project leadership, clients, and partner studios through clear communication and reliable decision-making.
  • Create or guide the development of benchmark work that establishes a clear visual and technical quality bar.
  • Identify a meaningful artistic, technical, or workflow challenge and help implement a practical improvement.
  • Provide feedback and mentorship that improves the quality, consistency, and effectiveness of the environment team.

Responsibilities

Artistic Leadership and Execution

  • Create high-quality real-time environments, architecture, modular kits, hero assets, materials, terrain, foliage, and world-building content.
  • Produce benchmark assets and scenes that communicate expectations for composition, scale, visual hierarchy, material quality, environmental storytelling, and final polish.
  • Translate art direction, concept art, reference material, design requirements, and client feedback into clear production goals.
  • Establish environment-art strategies for modular construction, asset reuse, trim sheets, material systems, terrain, foliage, set dressing, and world building.
  • Maintain a strong hands-on contribution when establishing quality bars, validating workflows, solving difficult problems, or supporting critical deliverables.
  • Evaluate environment artwork objectively and provide specific, actionable feedback through reviews, paintovers, blockouts, reference boards, documentation, or in-engine examples.

Production and Pipeline Development

  • Partner with Art Direction, Production, and Technical Art to define environment workflows that balance visual quality, scope, schedule, and technical requirements.
  • Identify artistic, technical, and production risks early and recommend practical solutions.
  • Help teams break down broad or incomplete direction into understandable tasks, milestones, priorities, and acceptance criteria.
  • Improve environment-art pipelines through reusable workflows, templates, documentation, example assets, and production standards.
  • Support planning and estimation by evaluating asset complexity, dependencies, staffing needs, and production risks.
  • Troubleshoot challenging issues related to asset construction, materials, world building, optimization, engine implementation, or content integration.
  • Help ensure environments meet project requirements for performance, memory, streaming, draw calls, shader complexity, collision, LODs, and platform limitations.

Team and Project Influence

  • Guide environment artists across internal teams, partner studios, and external development groups.
  • Mentor senior artists and emerging leads in artistic judgment, communication, planning, review practices, and decision-making.
  • Collaborate with Art Directors to maintain a consistent visual direction across teams and deliverables.
  • Participate in client meetings, milestone reviews, art reviews, and project-planning discussions when senior environment-art representation is needed.
  • Communicate risks, tradeoffs, priorities, and recommendations clearly to artistic and non-artistic stakeholders.
  • Help align teams working across different studios, disciplines, cultures, and time zones.
  • Support prototypes, art tests, project pitches, preproduction efforts, and early pipeline development.
  • Contribute to the continued growth of GameSim’s environment-art discipline through mentorship, hiring support, portfolio reviews, documentation, and capability planning.

Requirements

  • Extensive professional experience in game development, real-time production, or a closely related field.
  • Multiple shipped games or comparable professional real-time projects.
  • A portfolio demonstrating exceptional environment-art quality and strong production judgment.
  • Expert understanding of composition, scale, proportion, visual hierarchy, shape language, material definition, lighting response, environmental storytelling, and scene cohesion.
  • Advanced experience creating modular environments, architecture, props, terrain, materials, and reusable asset systems.
  • Strong understanding of modeling, UVs, baking, texel density, trim sheets, tileable materials, decals, vertex blending, and real-time material workflows.
  • Professional experience developing environments in Unreal Engine or another modern real-time engine.
  • Strong understanding of environment optimization, including LODs, memory, streaming, draw calls, collision, shader complexity, and platform constraints.
  • Experience establishing visual benchmarks, environment pipelines, asset standards, or production workflows.
  • Demonstrated ability to solve complex artistic, technical, and production problems with limited supervision.
  • Experience guiding senior artists, leads, distributed teams, external partners, or vendors.
  • Ability to provide clear, constructive, and actionable artistic feedback.
  • Strong understanding of how to balance quality, scope, schedule, technical requirements, and available resources.
  • Strong written, verbal, presentation, and interpersonal communication skills.
  • Experience collaborating with Art Direction, Production, Technical Art, Design, Engineering, Lighting, VFX, and other development disciplines.
  • Ability to adapt to different projects, visual styles, engines, pipelines, and client expectations.
  • Comfort participating in client-facing discussions and representing environment-art decisions professionally.

Tools and Technical Experience

Candidates should have advanced experience with a professional environment-art toolset. This may include:

  • Maya, Blender, 3ds Max, or a comparable 3D content-creation package
  • ZBrush or an equivalent sculpting application
  • Substance 3D Painter and Substance 3D Designer
  • Photoshop or comparable image-editing software
  • Unreal Engine 5 or another modern real-time engine
  • Perforce or another production source-control system
  • Jira, Confluence, Miro, or comparable planning and documentation tools

Expertise with every listed application is not required. We are primarily interested in candidates who demonstrate strong fundamentals, adaptability, and the ability to choose appropriate tools for the production problem.

Preferred Qualifications

  • Experience working in co-development, outsourcing, consulting, or work-for-hire game production.
  • Experience contributing to AAA PC or console titles.
  • Experience working across both realistic and stylized visual pipelines.
  • Experience supporting multiple projects or teams at a studio or discipline level.
  • Experience owning a level, biome, world region, or major environment feature from early planning through final delivery.
  • Experience with Unreal Engine systems such as World Partition, Nanite, virtual texturing, procedural content generation, landscape tools, material functions, Blueprints, or profiling tools.
  • Houdini experience involving procedural modeling, terrain generation, scattering, modular construction, or artist-facing tools.
  • Experience with foliage workflows, SpeedTree, photogrammetry, procedural generation, or organic-environment production.
  • Experience with lighting and post-processing sufficient to establish visual targets and diagnose presentation issues.
  • Familiarity with Python, editor scripting, automation, or technical-art tool development.
  • Experience contributing to project scoping, staffing recommendations, bidding, hiring, or portfolio evaluation.

Portfolio requirements

Your portfolio must demonstrate:

  • High-quality real-time environments with strong composition, scale, material definition, environmental storytelling, and scene cohesion.
  • Work presented in a commercial, proprietary, or modern real-time engine.
  • Clear explanations of your individual contribution, responsibilities, workflow, and production decisions.
  • Modular kits, reusable asset systems, trim-sheet workflows, material libraries, or scalable world-building solutions.
  • An understanding of optimization, maintainability, asset reuse, and production constraints.
  • At least one example in which you established or significantly influenced the visual quality bar for a scene, level, biome, or project.
  • The ability to work from concept art, reference, blockouts, design requirements, or incomplete creative direction.
  • Adaptability across different projects, genres, or visual styles.
  • We also encourage applicants to include examples of:
    • Work created by a team under their artistic or technical guidance.
    • Before-and-after comparisons showing how they improved an environment, workflow, or production outcome.
    • Benchmark assets, style guides, review materials, pipeline documentation, paintovers, or templates created for other artists.
  • Please clearly identify your individual contribution to collaborative work.

How to apply

  • Resume + portfolio link required.
  • An art test may be required as part of the process.
  • Please include shipped-game credits or comparable professional project experience where applicable.

Candidates may be asked to participate in a portfolio review, technical discussion, leadership interview, or art assessment as part of the selection process.

This position is currently open to candidates residing in the following Canada Provinces: Ontario or British Columbia.

Salary Range: $120,000 CAD to $130,000 CAD

What's in it for you?

  • Opportunities to contribute to a variety of projects, clients, genres, platforms, and visual styles.
  • The ability to influence environment-art quality and production practices across multiple teams.
  • Collaboration with experienced developers and studios across the Keywords Studios organization.
  • Professional-development and mentorship opportunities.
  • Flexible remote, hybrid, and in-office work arrangements where available.
  • 3 weeks of paid leave
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • Professional Development

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

Create a job alert for this search

Remote Principal Environment Artist - GameSim - Talent Pipeline • Mascouche, Quebec

Similar jobs

Senior Gameplay AI Engineer (Unreal/UE5)

2KMontreal
Full-time

A leading video game developer based in Montreal is seeking a Senior AI Engineer to enhance AI Systems for their new project.In this role, you will collaborate across departments to implement AI so... Show more

 • Promoted

Gameplay Engineer

Cloud ChamberMontreal
Full-time

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player‑centric gameplay feels as impactful as it looks.You will wo... Show more

 • Promoted

Artiste principal(e) en assets de créatures - Creature Asset Artist - QC

BarnstormvfxMontréal, Montreal (administrative region), Canada
Full-time

Barnstorm is an Emmy and VES-nominated visual effects studio based in Los Angeles, New York, Vancouver, and Montreal providing photo-realistic visual effects for a variety of television and online ... Show more

 • Promoted

Principal Technical Artist (Unreal)

UbisoftMontreal
Full-time

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.We believe diverse per... Show more

 • Promoted

Technical Artist (Houdini) | North America | Canada | Europe | Fully Remote

Escape Velocity EntertainmentMontreal (administrative region), QC, CA
Remote
Full-time

Technical Artist (Houdini) | North America | Canada | Europe | Fully Remote.Escape Velocity is seeking a Technical Artist responsible for developing and maintaining Houdini and PCG tools and conten... Show more

 • Promoted

Principal Engineer — DevX & AI

Xsollamontreal (administrative region), qc, Canada
Full-time

We are looking for a Principal Engineer to take architectural ownership of the agent-readable Shop Builder platform.This is the most senior individual contributor role on the DevX and AI team, and ... Show more

 • Promoted

Earn Money Playing Games - Remote

AlmediaCandiac, Canada
Remote
Full-time

Get paid for testing apps, games and surveys.Almedia runs a dynamic platform where users earn money online by completing tasks, playing games, and filling out surveys.Since our launch 5 years ago, ... Show more

 • Promoted

Junior Environment Artist — Build Immersive Worlds (6-Month)

creā-ture Studios Inc.Montreal
Full-time

A hybrid gaming studio in Montreal is seeking an enthusiastic Junior/Mid Level Artist for a contractor role of approximately 6 months.The ideal candidate will assist in crafting vibrant game enviro... Show more

 • Promoted

Technical Artist - Remote & AAA Studio Impact

People Can Fly StudioMontréal, Montreal (administrative region), Canada
Remote
Full-time

Un studio de développement de jeux vidéo à Montréal recherche un artiste technique.Le candidat idéal doit posséder des compétences solides en scripting Python et une maîtrise des outils de création... Show more

 • Promoted

Houdini Environment Artist – VFX

NotodoanimacionMontreal

Se busca un artista de entornos experto en Houdini para integrarse al departamento.La persona será responsable de crear entornos 3D de alta calidad, ya sean fotorealistas o estilizados, para apoyar... Show more

 • Promoted

[Dungeons & Dragons PC-Console] Artiste de concept - Concept Artist

GameloftMontreal
Full-time

Nous sommes à la recherche d'un(e) artiste de concept qui mettra à contribution ses talents dans notre projet PC/console Dungeons & Dragons®.Ce jeu novateur fusionnera des mécaniques action-RPG/sur... Show more

 • Promoted

Platform Engineering in Cloud for Games

Hasbro, Inc.Montreal
Full-time

Elevate gaming experiences as a Senior Cloud Platform Engineer at Wizards of the Coast.Your expertise will help craft scalable cloud solutions for internal game studios.In this critical role, you w... Show more

 • Promoted

Agentic AI Expert

Rodeo FXMontreal
Full-time +1

Repeatedly voted one of Montreal’s Top Employers and Employer of the Year for the 2022 Mercuriades Awards, Rodeo FX is a high‑end creative company offering services in visual effects, advertising, ... Show more

 • Promoted

Senior Gameplay Designer Remote Opportunity

Escape Velocity Entertainment IncMontreal (administrative region), QC, CA
Remote
Full-time

Join Escape Velocity as a Senior Gameplay Designer and leverage your scripting skills to play a key role in game development.This fully remote position focuses on designing engaging gameplay mechan... Show more

 • Promoted

Remote Art Director for Immersive AAA Worlds

The Pixel MovementMontreal (administrative region), QC, CA
Remote
Full-time

A leading game development studio is seeking an Art Director to lead the visual direction of their upcoming AAA project.The role involves collaborating with cross-functional teams to ensure a cohes... Show more

 • Promoted

Senior AI Gameplay Architect for NPCs

Quantic Dream SA.Montréal, Montreal (administrative region), Canada
Full-time

A leading video game studio in Montreal seeks a Gameplay Programmer to collaborate with design teams to develop and refine AI gameplay features for NPCs.The ideal candidate will have over 5 years o... Show more

 • Promoted

Senior External Development Lighting Artist - Remote

People Can Fly, Sp. z o.o.Montreal
Remote
Full-time

Senior External Development Lighting Artist - Remote.Location: CA, Montreal (Remote/Hybrid).People Can Fly is one of the leading independent AAA game development studios.Our international team cons... Show more

 • Promoted

Level Designer – Mission

Jobs for HumanityMontreal
Full-time

As a Level Designer – Mission at Ubisoft Montreal, you will shape both the playable spaces and the missions that unfold within them.You will transform narrative intentions into interactive experien... Show more