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Final Strike Games
Remote Technical Gameplay Designer - CAFinal Strike Games • Saskatoon, Saskatchewan
Remote Technical Gameplay Designer - CA

Remote Technical Gameplay Designer - CA

Final Strike Games • Saskatoon, Saskatchewan
30+ days ago
Job type
  • Full-time
  • Remote
Job description

Technical Gameplay Designer


Department: Design


Employment Status: Full Time


Work Location: Canada (Remote)




Overview


Final Strike Games is an independent game-development studio with a passion for creating world-class multiplayer, shooter, and live-service games in Unreal Engine. Our team values honesty, transparency, and respect for all, while working together to create industry-inspiring game experiences!




Final Strike Games is looking for a talented Technical Gameplay Designer to help create amazing gameplay and engaging AAA user experiences. The ideal candidate is skillful across several Design areas, can rapidly implement in Unreal Engine 5, iterate on ideas, and is a good communicator. This role will apply critical thinking and imagination to help make the game as fun and rewarding as it can be. The ideal candidate will have a proven track record of meeting high expectations and hitting milestone deliverables.




This role will have the exciting opportunity to join in on the ground floor of new and exciting projects! Knowledge of Unreal Engine, the Gameplay Ability System, experience with AI, and multiplayer networking are ideal.




Responsibilities include but not limited to



  • Execute across all stages of development: from verbal ideas to paper sketches to feature documentation and in-game implementation

  • Rapidly iterate on playable prototypes in UE5

  • Own design features and drive them forward

  • Work closely with a cross-disciplinary team of engineering, art, and production

  • Implement assets in-engine and manage files through source control



  • Work with the stakeholders to understand project goals, priorities, and vision

  • Write & maintain design documentation and processes for owned features & work as needed

  • Frequently manage JIRA items for owned features & work

  • Participate in playtests to collect feedback and create action items for owned feature teams

  • Identify and fix Design bugs





Required Skills & Qualifications



  • 5+ years of game design experience

  • Designed, developed, and shipped 2+ titles on PC or Console

  • Unreal Engine 4/5 knowledge and experience, including usage of the Gameplay Ability System

  • Experience developing core mechanics for a variety of game experiences

  • Excellent communicator who can take feedback and direction well and is willing to learn and teach others

  • The ability to sell, present, and talk through your design thinking, game mechanics and overall design goals to all levels of management

  • Able to develop and champion a strong design vision for a game system from concept to completion

  • Strong ability to quickly analyze and adapt designs to continuously improve them

  • Ability to quickly adapt to new tools, technologies, and development methodologies

  • Deep knowledge of the current “state of the art” for gameplay systems designs




Compensation & Employee Benefits


When we find the right person, we try to make an offer that will excite you. In addition to competitive base salaries, we also offer robust employee benefits:





  • Health & Wellbeing: We know wellness is multi-dimensional, just like our employees. FSG offers comprehensive health coverage for you and your whole family.





  • Total Rewards: We want you to feel empowered in all of life’s circumstances. In addition to offering competitive salaries, we offer stock options, bonuses, disability and life insurance, and retirement savings with matching.


  • Flexible Time Off: We know that being your best at work means the ability to be present outside of work. We offer generous paid time off in addition to studio closure periods.


  • Growth: Our studio is filled with innovators and fearless explorers of the unknown. These values lend themselves to curiosity and a passion for learning, which is why we prioritize career advancement opportunities, training, and professional development.


  • Connection: We believe in hiring the best people, and that great teams make great games. We create opportunities several times a year to come together as a studio to play and build lifelong connections.




Final Strike Games is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please let us know.

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Remote Technical Gameplay Designer - CA • Saskatoon, Saskatchewan

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