Job Description
As a Technical Artist (Environment) you are responsible for many technical aspects related to the overall graphics of the environments (level art, modeling, textures, integration, etc.) In addition to in-depth artistic knowledge, he / she must also possess very strong technical skills.
Working in collaboration with other members of a multidisciplinary team, the technical environment artist is responsible for many of the complex technical aspects related to the graphic elements that make up the levels. Acting as a reference within his / her team, he / she helps, trains and advises peers, while developing production pipelines and best practices.
What you'll do
- Master the graphic aspects of the engine used to create levels, and become a reference in the field;
- Help and support the artistic and technical departments in their development choices, both in terms of quality and performance;
- Use and implement the best tools and work methods to improve productivity and respect for constraints;
- Provide training sessions so that all members of the graphics team are able to use production tools and methods properly;
- Develop, integrate, validate and optimize graphic data in the engine;
- Participate in reviews;
- Solve complex graphic problems according to their priority, and support other artists in finding solutions to their issues;
- Perform all other related tasks.
Qualifications
What you bring to the team
Degree in game-oriented modeling or other equivalent training;Experience as a modeler, level artist, special effects artist, lighting artist or character modeler in video games;Excellent technical skills;Good organizational skills;Strong artistic sense and attention to detail;Creative and efficient;Team player;Autonomous and proactive.What to send our way
Your CV highlighting your education, experience, skills and, if applicable, your delivered games.