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Designer • jonquiere qc
Level Designer
UbisoftSaguenay, QC, CASenior UX Designer
Bentley SystemsHome or Hybrid, QC, CAConcepteur(rice) en chef(fe) | Lead Designer
SideQC, CATechnicien(ne) routier spécialisé(e) en hydraulique
AtkinsRéalisChicoutimi, QC, CA- Promoted
- New!
Designer d'intérieur
ConfidentielChicoutimi, QC, Canadaindustrial designer
Soudure R.G.Chicoutimi, QC, CASr. SharePoint Developer
Medavie Blue CrossQuebec, CA- Promoted
Comptable - 105K
dupuisLanaudière-Nord (Saint-Esprit), CanadaSenior Digital ASIC / FPGA Verification Engineer
Ciena Canada, Inc.Bldg C, Terry Fox,Ottawa,CanadaProject manager engineering
St-AmourMonteregie- Promoted
Conseiller aux ventes
Groupe l'adjointeCôte-Nord / Anticosti (Schefferville), CanadaSenior Software Developer C++
CS GROUPQC, caDéveloppeur Mobile
ITICapitale NationaleCommis des postes
Canada PostChicoutimi, QC, CACAD Technician / Technicien CAD
McIntosh PerryQuebec, CALevel Designer
UbisoftSaguenay, QC, CAJob Description
When you’re a Level Designer at Ubisoft Saguenay, you are the creator and director of interactive experiences that will touch the player. You bring the overarching story of the game to life by combining a selection of challenges, atmospheres and elements that will create a plethora of fun possibilities for the player to discover.
Like a hidden maestro, you arrange the flow, rhythm and tension of your carefully planned mission. You understand and care about your player's needs and expectations, all while offering a AAA-quality, cohesive experience that will advance the game narratively. Your skills, which straddle the creative and technical worlds, support you all the way from prototyping to delivery, and your resourcefulness allows you to find, search for and use existing and new tools to make your vision a reality.
What you'll do
- Design the steps and details of your mission
- Prototype different gameplay designs to get a feel for your mission
- Collaborate with Gameplay Programmers on integration of gameplay element
- Work with Level Designer – World and Level Artists to ensure playability and consistency
- Plan, request and follow up on components (gameplay, IA, sound, etc.), and integrate them as they come in
- Document and present your work, including prototyping and playtest results, to various teams and directors
Qualifications
What you bring