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Software Architect
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AvatureBurnaby, Metro Vancouver Regional District, CanadaRole ID
206555
Worker Type
Regular Employee
Studio / Department
Flexible Work Arrangement : Hybrid
Description & Requirements
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Join us for an opportunity to work with the best game development teams in the world. We are looking for a Software Architect to join the Tools Development and Automation team supporting BioWare, Motive, Cliffhanger, Maxis, Full Circle and Mobile.
You will work with Quality Assurance and Game Development teams to create tools and technical strategies. Our goal is to improve automation infrastructure and increase efficiencies in the Game Development and QA processes.
You will report to the Group Technical Director and will help develop an in-depth understanding of product designs, use EA proprietary tools to create unique automated tests, form test strategies to implementation of technologies, and will think laterally to identify requirements, roadblocks, or efficiencies.
This role is open for hybrid work from our Vancouver offices or remote from Canada.
Responsibilities :
- Create multi-tenant tools and systems meant to support all titles from our 5 partner studios.
- Use modern software engineering processes and best practices for requirements, design, implementation, and testing.
- Work with all disciplines to gather requirements, collaborate on solutions, and implement.
- Measurably improve process and best practices to achieve targets across a small team of engineers.
- Design, author, test, and deploy automated tests to cover all test scenarios.
- Interpret requests from your QA and engineering partners, account for and call out any roadblocks or efficiencies and propose and apply your creative or technical solutions.
- 7+ years of experience in a hands-on development role (C++, C#).
- Experience developing SaaS tools and products.
- Familiarity with modern deployment and cloud solutions.
- Contributor to technical architecture and design documents for small / medium sized features.
- A solid foundation in Computer Science fundamentals, algorithms, design patterns, test-driven development, CI / CD processes, and data structures.
- Bachelor's degree in Computer, Software Engineering, Computer Science Degree or related concentration, equivalent and / or combination of education and work experience.
Qualifications :
This role offers a competitive salary range of $133,400 - $193,200 CAD, along with a comprehensive benefits package including vacation, sick time, parental leave, health coverage, and retirement plans.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
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