Blackbird Interactive is looking for a 3D Generalist to join our team.You'll model and texture level assets, including environment art, terrain, and props for a AAA Action Adventure Game.If you lik...Show moreLast updated: 30+ days ago
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CA$1,600.00–CA$2,100.00 weekly
Quick Apply
For more than 35 years, Bardel Entertainment has led the animation industry through unwavering commitment to quality, creativity, and innovation.
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CA$60,000.00–CA$80,000.00 yearly
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Quick Apply
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Promoted
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Full-time
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Full-time
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The Third FloorVancouver, BC
CA$35.00–CA$95.00 hourly
THE THIRD FLOOR is the world’s leading visualization company with offices in Los Angeles and London as well as on location with productions around the world.
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BrandtSurrey, CA
Brandt is the exclusive Canada wide dealer for Topcon and Sokkia Positioning.We provide industry leading technologies to the building construction, surveying, engineering, governmental and mining m...Show moreLast updated: 30+ days ago
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DNEGHybrid Remote, Vancouver, Canada
CA$71,600.00–CA$132,000.00 yearly
Remote
Position at DNEG (English version below)Rédigé au masculin pour alléger le texte.DNEG Animation est un studio de classe mondiale qui crée des longs métrages d'animation et des contenus épisodiques ...Show moreLast updated: 30+ days ago
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RORO Holding IncVancouver, BC, CA
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International Financial GroupVancouver, British Columbia
CA$40.00 hourly
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CA$50.00–CA$56.00 hourly
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SuperprofVancouver, Canada
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Remote
Full-time
Autodesk has built one of the most impactful content creation software production teams in the world.Senior Software Animation Developer.
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Blackbird Interactive is looking for a 3D Generalist to join our team. You'll model and texture level assets, including environment art, terrain, and props for a AAA Action Adventure Game. If you like working on grounded, realistic environments in a gritty, story-driven interactive experience, this is the position for you!
Responsibilities
Create 3D models, shaders and texture maps, to match concept art, art direction, and design.
Work closely with the Leads to keep scale, details, and quality consistent across all asset work.
Work with both the level design and narrative teams to produce AAA standard textured assets.
Able to adapt work methods to the project pipeline and meet technical constraints.
Stay up to date on best practices in the video game industry, and work to integrate them into the project.
Work on tasks with clear direction, with and without supervision.
Requirements
Thorough knowledge and proficiency with Maya.
Knowledge of game art asset implementation in modern game engines.
Experience creating textures for a PBR lighting model.
Knowledge of Substance Painter / Designer.
Proven capability to work on multidisciplinary project teams and is able to handle changing priorities throughout a product life cycle.
Excellent communication and presentation skills, as well as a proven track record working with a team.
Nice-to-haves :
Plays modern action-adventure games.
Demonstrated passion for entertainment products / media ( comics, movies, novels, etc.)
Knowledgeable of Quixel Bridge and Mixer.
To be considered for this position please submit your portfolio along with your resume