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Ubisoft
Character Artist Splinter CellUbisoft • Toronto, Ontario, Canada
Character Artist Splinter Cell

Character Artist Splinter Cell

Ubisoft • Toronto, Ontario, Canada
Il y a 3 jours
Type de contrat
  • Temps plein
Description de poste

As a Character Artist at Ubisoft Toronto youll create and refine 3D character assets based on concept art and reference materials. Youll work closely with experienced artists to learn our production pipeline tools and workflows while contributing characters that come to life in game.
This is an entry-level role for someone with a strong foundation in character art a clear interest in games and a desire to grow within a supportive collaborative team.

What youll do

  • Translate 2D concepts and reference images into 3D character models
  • Build high-poly and low-poly models that meet artistic and technical expectations
  • Create clean animation-ready meshes that follow deformation and technical guidelines
  • Model clothing props accessories and modular assets
  • Unwrap models and produce efficient UV layouts
  • Texture assets using physically based rendering workflows in Substance Painter
  • Optimize assets to meet performance and technical requirements
  • Apply feedback from experienced artists to refine asset quality
  • Follow team tools workflows and pipeline standards
  • Contribute to asset variations background characters and file cleanup tasks

Qualifications :

What you bring to the team

  • Share a portfolio showcasing 3D character work including anatomy and texturing
  • Demonstrate understanding of human anatomy proportions and facial structure
  • Apply knowledge of clothing construction fabric behavior and folds
  • Use ZBrush Maya Substance Painter and Marmoset Toolbag at a working level
  • Match a defined artistic style
  • Show curiosity and motivation to learn and grow
  • Collaborate with a positive team-focused mindset
  • Welcome feedback and support iterative improvement

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links showcasing your character art work


Additional Information :

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards following the interview process and will depend on several factors including but not limited to the candidates experience skills qualifications scope of responsibilities location and internal equity addition to yearly base salary total compensation may include other elements such as variable pay or benefits where applicable.


Remote Work :

No


Employment Type :

Full-time


Experience: years
Vacancy: 1

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Character Artist Splinter Cell • Toronto, Ontario, Canada

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